The problem with that is if doing tanking is a DPS loss, then players will find a way to still functionally tank without losing DPS. This isn't even a XIV thing, and a lot of it has to do with player expectations and experience. If the optimal way to play the game is for tanks to lose enmity generation or mitigation so that the encounter is finished 2% faster, than that's what's going to happen. This is why Blizzard removed penalty from Defensive Stance for prot warriors after re-introducing it in the big talent rework in Dragonflight, because prot warriors would actively tank in battle stance most of the time for dps, same thing that happened in this game couple expansions back. You can't just bring mechanics of old and expect them to work in modern context.
Invulns are another example of this. When I started playing the game there was still at least a pretense in the playerbase that you ought to save your invuln for emergencies, now invulns are just treated as a way to solve tank busters. Doing a tank swap, even a double swap, is not hard, but it is still much easier to have one player press a single button and ignore the mechanic completely. Invulns aren't new, tank busters haven't changed much, but player expectations and approach to mechanics have. Given the opportunity players will optimize fun out of the game, and that's not the players' fault. Whatever the intent of the designer was doesn't matter, all that matters is the emergent gameplay the design creates, and if that leads to degenerate gameplay - like it does with invulns now, or how it did with tank stances of old - then that is a fault in the design.


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