this. exactly my opinion.For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.
Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
i'm bored of the dungeons (including a-raids nowadays) we have while savage content doesnt really appeal to me with their mechanic design
Last edited by Asari5; 09-30-2024 at 12:15 PM.
I like to collect costmetic and glams stuff from all the expac but DT has been disastrous to give me something cool to farm or invest time, and for the record:
*I'm 10/10/9 with the Al-Ikill (i had to sit HOURS farming the MDK fate) i could go 10/10/10 tonight if i wanted to.
*Don't care about trusts, i like to play with real people.
*Done with Eureka and BA, got Ozma, got elemental and fending sets +1, not a fan of the other sets looks.
*Level 25 in island, every gear set (i'm not sure what was the dificult on those) got the two bikes doing the riveting gameplay of clicking nodes.
*EW relics literally complete themselves by doing just roulettes every day, i just finished 8-9 by just doing roulettes.
*7.0 MSQ?, we better not talk about this one, it's pretty hard to take it seriously and by the look, it will be more of the same.
So the only thing left for me it's either complete a 4th ARR relic or farm EW mounts (not interested in those DT wings) while i wait for Field Operations, it's one of the few contents that make feel this game a mmo. And it's funny, lets say yes, you have all the cards, all the secret pets in IS, all spells/gatherers whatever, all the hunts mounts i can bet all my gil that your answer would be the ol' reliable "well, dude touch grass or unsub lmao".
And cheking people's lodestone profiles for a "gotcha" is very weird btw
I have ZERO interest in savage content. This is easy to make, low budget content for less than 10% of the player base.
Player
I try to trust posts made in good faith. No need (or time) to go around checking lodestones. You actually play the content, so that makes a difference.I like to collect costmetic and glams stuff from all the expac but DT has been disastrous to give me something cool to farm or invest time, and for the record:
*I'm 10/10/9 with the Al-Ikill (i had to sit HOURS farming the MDK fate) i could go 10/10/10 tonight if i wanted to.
*Don't care about trusts, i like to play with real people.
*Done with Eureka and BA, got Ozma, got elemental and fending sets +1, not a fan of the other sets looks.
*Level 25 in island, every gear set (i'm not sure what was the dificult on those) got the two bikes doing the riveting gameplay of clicking nodes.
*EW relics literally complete themselves by doing just roulettes every day, i just finished 8-9 by just doing roulettes.
*7.0 MSQ?, we better not talk about this one, it's pretty hard to take it seriously and by the look, it will be more of the same.
So the only thing left for me it's either complete a 4th ARR relic or farm EW mounts (not interested in those DT wings) while i wait for Field Operations, it's one of the few contents that make feel this game a mmo. And it's funny, lets say yes, you have all the cards, all the secret pets in IS, all spells/gatherers whatever, all the hunts mounts i can bet all my gil that your answer would be the ol' reliable "well, dude touch grass or unsub lmao".
And cheking people's lodestone profiles for a "gotcha" is very weird btw
And don't get me wrong. I mentioned in another thread that as a costumer of 11 years, I wish patch cycles became shorter again. I don't expect to have infinite amounts of content, but I've started to feel the droughts. I think CUIII's responsibility is to make XIV the best it can be before they work on 5 other things. I just think saying there's not enough stuff or grinds to do makes no sense.
Last edited by DiaDeem; 09-30-2024 at 01:51 PM.
I try to trust posts made in good faith. No need (or time) to go around checking lodestones. You actually play the content, so that makes a difference.
And don't get me wrong. I mentioned in another thread that as a costumer of 11 years, I wish patch cycles became shorter again. I don't expect to have infinite amounts of content, but I've started to feel the droughts. I think CUIII's responsibility is to make XIV the best it can be before they work on 5 other things. I just think saying there's not enough stuff or grinds to do makes no sense.
This might be stating the obvious but...
XIV being the best it can be is not their priority. Mind you I'm speaking strictly from a business sense.
Pokemon is the biggest and easiest example. The main games don't show half the effort some of the spinoffs showcase, and the investment put into the games isn't as big as the size of the IP makes it out to be. That's precisely because they make so much money by simply focusing on what they know is good enough for the average buyer. Minimizing effort for maximum profit, which these unpolished rubbish last couple generations' pokemon games generate tons of and have extremely long legs.
XIV isn't going to be a bigger priority than it is, because it's already generating more income than most other projects. Most big companies are risk-averse. Especially with the current state of the game industry. It doesn't matter how much we complain, XIV won't see significant change in direction, content cycle, or become the focus of more experienced staff again unless they start seeing the numbers really drop low.
They should keep promoting anyone who shows even an inkling of talent into the "attack team" for other square enix teams and games away from FFXIV and hire more janitors and coffee fetchers into important writing positions. And please keep Yoshi P as far away from directing FFXIV as possible.
All jokes aside, that's all my goodwill gone. Another MMO gone stale and formulaic, actually no. As much as I will never go back to WoW, ATLEAST THEY HAD THE BALLS TO TRY NEW THINGS.
I’d like more extreme level content. I no longer have the will nor the time to prog savage and my schedule is very irregular which might make me miss the release of a new tier by 3-4 weeks. Extreme is the right difficulty for me: not completely brain dead yet doesn’t require the precision and the body checks of savage. It requires engagement yet it’s pretty much guaranteed it can be cleared in one evening without a static and if you are late in the content because you had to travel for business, you can still catch up in no time while trying to PF for a fresh savage prog is a nightmare if you’re late. Extreme is the difficulty I was expecting from criterion when they initially mentioned them but nooo, it was savage again and variant dungeons were entirely brain dead even on solo. This game needs more midcore content. One trial per major patch is not enough.
This "you" doesn't include me.
I'm just stating facts about casual player.
That's something I miss from the ARR-HW era. When we got "hard mode" variants of dungeons. At the time, it was different even if we outpaced them quickly with tome upgrades.For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.
Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
I really want WoW Mythic dungeons in XIV.For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.
Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
Basically the dungeons have levels, from level 1 bosses have additional mechanics, from level 4 they get an extra buff and so on...
On top of that, there's a timer that gets reduced by the number of KO. If you fail the timer, you still get to finish the instance and some reward.
Criterion Extreme was good but the savage difficulty is so annoying barely anyone wants to engage with it.
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