Looks like rien posted a message from Yoshi-p that they are gonna do job balance in next sub patch.
Looks like rien posted a message from Yoshi-p that they are gonna do job balance in next sub patch.
Patch 1.22 updating and buffing Block
Paladin buff it is - underwhelming but still pleasant to hear.
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Aye it is but...
... this is a little misleading. Does it mean we got both a damage reduction recalculation AND increased block rate on top of it, or did we just get the block rate increase to help our overall damage reduction.[dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.
Last edited by SwordCoheir; 04-26-2012 at 01:35 AM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
Blocks will be more effective and the Block Rate will be higher against higher level enemies than it is now.
This is why I said, "POTENTIAL" because well a WAR geared to DD out parses the other DDs, I think I mentioned that part tho, if a PLD were a functional tank and a WAR MNK and DRG went nuts, the WAR would have numbers that more than rivaled the other 2. Again though because no one gears WAR for DDing and none of the truly punishing combos that WAR can perform get utilized yeah they're DPS is gimped.Yes, let's only focus on the base damage and ingore the delay, weaponskills, all other class/job abilities and the fact that a tanking War is not able to fully gear towards damage dealing, because he's in tanking gear.
Grats Pld btw on the block increase towards higher level mobs.
Do the math run the numbers parse it out, when a WAR is geared for DDing and DDing they win. When they tank they win. No one can argue those points, it's like saying 1+1 == 14.
On the update though, hey maybe, depending on how large of a change it is PLD might be able to crawl up out of the hole it's been in. I'm hoping that blocked dmg is now 50%+ with activiation being substantially increased, I'd like to get PLD finished so's I can tank Garuda a time or 5 this weekend. ... And not be garbage while doing it ^^
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Your point is very true... but one minor correction, people do gear WAR for DPS and use all of its combos... I do on Myrmidon Princess and you're right... it OWNSThis is why I said, "POTENTIAL" because well a WAR geared to DD out parses the other DDs, I think I mentioned that part tho, if a PLD were a functional tank and a WAR MNK and DRG went nuts, the WAR would have numbers that more than rivaled the other 2. Again though because no one gears WAR for DDing and none of the truly punishing combos that WAR can perform get utilized yeah they're DPS is gimped.
Sometimes I even gear it for DPS while main tanking Morbol (Where hate is a much bigger issue than the need for defense or HP), although in that case I don't get to use all of it's awesome combos
In fact... From what I've found... WAR is the EASIEST class to get 350 STR and 310 VIT on (VIT being the secondary damage stat)... with room to spare for ACC and ATK accessories
The only thing limiting a DPS warrior is enmity reduction abilities.. which I guess is good... or else WAR would be way too OP...
If you are going DPS on WAR, just don't forget your Nerve Drops
But the point is that people are argueing that WAR does damage equal to real DD and tank at the same time, which is not true.This is why I said, "POTENTIAL" because well a WAR geared to DD out parses the other DDs, I think I mentioned that part tho, if a PLD were a functional tank and a WAR MNK and DRG went nuts, the WAR would have numbers that more than rivaled the other 2. Again though because no one gears WAR for DDing and none of the truly punishing combos that WAR can perform get utilized yeah they're DPS is gimped.
Do the math run the numbers parse it out, when a WAR is geared for DDing and DDing they win. When they tank they win. No one can argue those points, it's like saying 1+1 == 14.
On the update though, hey maybe, depending on how large of a change it is PLD might be able to crawl up out of the hole it's been in. I'm hoping that blocked dmg is now 50%+ with activiation being substantially increased, I'd like to get PLD finished so's I can tank Garuda a time or 5 this weekend. ... And not be garbage while doing it ^^
And a geared WAR for dd still doesn't out parse the other dd, go parse that out yourself, I did.
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called it. :P
mrd/war gets a nerf and gladiator/pld gets a buff
thanks ReinheartQuote Originally Posted by Naoki_Yoshida
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
パッチ1.22リリース目前ではありますが、パッチ1.22bでジョブ/クラスバランスの調整を行いますので、
その方針を下記に記載させて頂きます。
We are right behind 1.22 release but we are going to make adjustments for job/class balance in patch 1.22b so going to post that below.
複数のジョブ/クラス間バランスとモンスター/バトルコンテンツとの兼ね合いで、
一部効果については、一般的に言う「弱体」に当る修正も存在します。申し訳ございません。
For reasons of balancing between job/class and monster/battle content some effects will have changes where generally called "weakened(nerfed)". Sorry about this.
■戦士&斧術士の調整■
Adjustments to MRD/WAR
「できる限りの下方修正は行わない」という方針で、これまで調整を実施/検討してきましたが、
戦士に関しては「敵視が安定し、広範囲に高いダメージが出せ、防御力が高い」と、
あまりにも高性能化してしまったため、一部下方修正が発生します。
この点については、本当に申し訳ありません。
The direction is to "try as much as possible to not make downgrade changes" and we have been looking/making adjustments but for Warrior the hate is optimal, at same time can deal high damage and has high defense, it became too strong so parts of it will be down graded. For this one I am really sorry.
性能が高すぎる「スチールサイクロン」の性能調整が行われます。
また「バーサク」の効果上昇と「ワールウィンド」の攻撃力を強化し、
引き換えに「コルーション」の効果が調整されます。
"Steel Cyclone" will get adjustments since it is current too efficient.
Also we will increase effect of Berserk and increase the attack in Whirlwind
and adjust Collusion's effect.
■ナイト&剣術士■
Paladin and Gladiator
まずダメージの底上げを行うため
「ゴアブレード」「ライオットソード」「レイジオブハルオーネ」は、強化される予定です。
また、剣術士からナイトへジョブチェンジした際の最大HP減少特徴を無くし、
結果的に最大HPが増える調整がなされ、加えて、盾ガードの強化を行う予定です。
これ以外にも調整の過程で必要と判断されれば、ステータス/敵視関連にも、
調整が入る可能性があります。
To increase the damage we are planning to upgrade "Goring Blade" "Riot Blade" "Rage of Halone". Also when changing from gladiator to Paladin to make where you wont lose the maximum HP and instead increase the maximum HP, at same time increase the shield guard. Aside from this if we decide more adjustments are required we may adjust the status/enmity related stats also.
http://forum.square-enix.com/ffxiv/t...l=1#post661191
Looks like they went the war nerf, buff pld route.
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