War does not have the highest melee damage, it's the weakest melee after Pld.Has no one other than myself wondered about the:
The devs want BLM to have the highest dmg output period.
The devs want WAR to have the highest melee dmg and highest HP and be a solid tank.
The devs gave us one viable healing job.
Maybe I'm just seeing things and jumping at shadows but what I see in those 3 lines, which are repeated throughout the forums is:
The devs felt like making 3 jobs that cover all roles completely so they can essentially leave the other jobs on back burners cause they don't want to deal with them anymore. All the content(we'll see about Garuda) is geared to best suit pts of WHM (WHM||BLM) BLM BLM BLM BLM WAR (WAR||BLM).
Yeah other jobs can perform, but they are absolutely unnecessary, grab a war or 2 a whm or 2 and fill the remaining slots w/ blms you WILL win and chances are you'll get the speed run too...
But so long as everyone is satisified that they have one job that fills the role they like best w/e, healers got whm, nukers got blm, dds and tanks got war. That seems pretty fair to me ... ... ... ... ... ... I kid of course
I only mention any of that because no one is raging at the idea of "The devs planned it this way and want it this way and are planning to keep it this way."
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I didn't say content ignored any jobs, it just all seems to encourage pts of war blm whm. All the content is best run by those 3 jobs:As much as I enjoy my Warrior and Marauder, I'd /ragequit if that were true. It's one thing to have content used best by certain classes, and it's another thing to employ different content for different classes, but to create content in a manner to ignore the "less-popular classes" such as Lancer (I'm using Lancer since it's the class I don't like, along with Dragoon) just tells me the devs truly are lazy and too stupid to deserve any of my money.
I did say it seems to me as if the devs did this to make it possible to focus their efforts on things other than the 4 less popular(I wonder why) jobs. I shouldn't say that exactly BRD is useful for things that no other job can do.Yeah other jobs can perform, but they are absolutely unnecessary, grab a war or 2 a whm or 2 and fill the remaining slots w/ blms you WILL win and chances are you'll get the speed run too...
Yep that's what I'm talking about. Design for war whm blm...
Another post that just helps show my point. Designed toward war whm blm...I know that's true, but I'd prefer a fight that was more realistic for all jobs to participate in, than something like the Mog fight where hate is crazy and mogs are constantly moving and changing positions all the time making short-ranged attackers lives a living hell to get off combos.
Ifrit was almost as bad to be honest, using short ranged attackers were often punished because you often had to run from eruptions all the time, get knocked back from Vulcan Burst, or get hit by his Singe aura every few seconds.
There's literally thousands of posts about this kind of design and unbalance.
Talking base weapon dmg here, WAR has the highest to date by 20. Which means that a WAR geared for DDing should be able to post higher numbers than any other job since they would have the highest dmg cap ... Was also /quote ing a post that I couldn't re-find(I was being lazy) but the formula does support WAR as the single most powerful DD
But looking at my own post I see some flaws in it, I left out WHM tanking primals for instance, can out tank pld lol, I kid kind of, but the reality is things are more broken than people seem to want to see, and everyone just screams "Don't nerf WAR, just buff PLD". Balance of things in this particular release are off the wall non-existent.
I also realized I didn't once mentions specifically what I thought on the topic, I think war needs (and all other jobs) reworking in an extreme, and things like dLVL + all stats effects on things needs to be examined. I mean come on 900 def and I get hit for 2k by a mob "just" cause it's 10 levels above me, but and EM mob does 90, finaldmg = dmg_formula * dLVL, that's fk'd.
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So....only change is Block Rate is better apparently.
Aye, I agreed with your point and knew exactly what your talking about, but content that can equally punish ranged attackers/mages as much as close ranged makes it more "realistic" for parties to bring out a variety of jobs even though I know class stacking will still happen regardless due to player stigma.
Aye the base damage of the weapon makes the largest difference in a players damage and literally overshadows other stats configuring damage (not saying other stats are unnecessary). WAR can have the highest potential barring AoE damage, but in some cases when tanking where it's unwise to turn a mob they can't always utilize their Godsblade or Whirlwind combos to step up the damage, but get into a situation where they can and just go all out DD WAR can be a beast like MNK/DRG DPS wise.Talking base weapon dmg here, WAR has the highest to date by 20. Which means that a WAR geared for DDing should be able to post higher numbers than any other job since they would have the highest dmg cap ... Was also /quote ing a post that I couldn't re-find(I was being lazy) but the formula does support WAR as the single most powerful DD
Case in point, I was tanking Ifrit and he was being Eruption happy post hellfire and got lucky and took out the group of BLMs. So I literally spent five or so minutes soloing the last 20% of his health on my own...
Last edited by SwordCoheir; 04-25-2012 at 10:59 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]



But that's all in theory, try parsing a run and any competent MNK or DRG will outdamage the WAR by a bit.Talking base weapon dmg here, WAR has the highest to date by 20. Which means that a WAR geared for DDing should be able to post higher numbers than any other job since they would have the highest dmg cap ... Was also /quote ing a post that I couldn't re-find(I was being lazy) but the formula does support WAR as the single most powerful DD
Still, they do too much damage considering their tank capabilities, I think we can all agree on that.
Yes, let's only focus on the base damage and ingore the delay, weaponskills, all other class/job abilities and the fact that a tanking War is not able to fully gear towards damage dealing, because he's in tanking gear.Talking base weapon dmg here, WAR has the highest to date by 20. Which means that a WAR geared for DDing should be able to post higher numbers than any other job since they would have the highest dmg cap ... Was also /quote ing a post that I couldn't re-find(I was being lazy) but the formula does support WAR as the single most powerful DD
Grats Pld btw on the block increase towards higher level mobs.
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This is what i do not like "by a bit" dragoon and monk should have the highest DPS compared to any other melee class. No one uses dragoon at the moment because other classes out class them in the damage department. A dragoons armor is as bad as a BLM also they honestly really need to rework some of the classes so people are willing to use all different sorts of classes more....



So shields got buffed. XD



By that a meant QUITE a bit. Not immensely, but MNK and DRG outdamage them fair and square.
I greatly dissagree, DRG and MNK are about even in damage. I do agree what DRG is way too squishy for his own good though. It's also IMO a very boring job and despite me being a dedicated Lancer since launch I've switched to BRD just because it's much more interesting/fun to play.
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