Quote Originally Posted by Dragon View Post
As much as I enjoy my Warrior and Marauder, I'd /ragequit if that were true. It's one thing to have content used best by certain classes, and it's another thing to employ different content for different classes, but to create content in a manner to ignore the "less-popular classes" such as Lancer (I'm using Lancer since it's the class I don't like, along with Dragoon) just tells me the devs truly are lazy and too stupid to deserve any of my money.
I didn't say content ignored any jobs, it just all seems to encourage pts of war blm whm. All the content is best run by those 3 jobs:
Yeah other jobs can perform, but they are absolutely unnecessary, grab a war or 2 a whm or 2 and fill the remaining slots w/ blms you WILL win and chances are you'll get the speed run too...
I did say it seems to me as if the devs did this to make it possible to focus their efforts on things other than the 4 less popular(I wonder why) jobs. I shouldn't say that exactly BRD is useful for things that no other job can do.

Quote Originally Posted by Zumi View Post
If garuda does aoe damage in melee range people will resort to stacking thm/blm just like ifrit.
Yep that's what I'm talking about. Design for war whm blm...

Quote Originally Posted by SwordCoheir View Post
I know that's true, but I'd prefer a fight that was more realistic for all jobs to participate in, than something like the Mog fight where hate is crazy and mogs are constantly moving and changing positions all the time making short-ranged attackers lives a living hell to get off combos.

Ifrit was almost as bad to be honest, using short ranged attackers were often punished because you often had to run from eruptions all the time, get knocked back from Vulcan Burst, or get hit by his Singe aura every few seconds.
Another post that just helps show my point. Designed toward war whm blm...
There's literally thousands of posts about this kind of design and unbalance.

Quote Originally Posted by KumaAkuma View Post
War does not have the highest melee damage, it's the weakest melee after Pld.
Talking base weapon dmg here, WAR has the highest to date by 20. Which means that a WAR geared for DDing should be able to post higher numbers than any other job since they would have the highest dmg cap ... Was also /quote ing a post that I couldn't re-find(I was being lazy) but the formula does support WAR as the single most powerful DD


But looking at my own post I see some flaws in it, I left out WHM tanking primals for instance, can out tank pld lol, I kid kind of, but the reality is things are more broken than people seem to want to see, and everyone just screams "Don't nerf WAR, just buff PLD". Balance of things in this particular release are off the wall non-existent.

I also realized I didn't once mentions specifically what I thought on the topic, I think war needs (and all other jobs) reworking in an extreme, and things like dLVL + all stats effects on things needs to be examined. I mean come on 900 def and I get hit for 2k by a mob "just" cause it's 10 levels above me, but and EM mob does 90, finaldmg = dmg_formula * dLVL, that's fk'd.