Page 19 of 39 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 388
  1. #181
    Player
    Weathermore's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    37
    Character
    Luca Weathermore
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    PLD just needs more enmity generation, an AOE enmity gather (on a low cool down), and some sort of passive aura that does damage and generates emnity.

    Or just make WAR an AOE tank, and make PLD a single target tank, where war cannot takae the hits from boss mobs
    (0)

  2. #182
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Weathermore View Post
    PLD just needs more enmity generation, an AOE enmity gather (on a low cool down), and some sort of passive aura that does damage and generates emnity.

    Or just make WAR an AOE tank, and make PLD a single target tank, where war cannot takae the hits from boss mobs
    I think your second sentence would help more. PLD enmity isn't as much a problem as it's lack of natural defensive edge against a WAR.
    (1)

  3. #183
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    I think your second sentence would help more. PLD enmity isn't as much a problem as it's lack of natural defensive edge against a WAR.
    I still think pld needs enough dmg to be doing like 50 dps per fight that's enough to make sure hate is fine, the enmity combo sucks balls cause when you do 45 dmg that enmity bonus does nothing good in terms of hate. I just think pld should be break atleast 100 dmg on its second ws on bosses and atleast 400 on the third one. All other melee first or second ws does the dmg a pld third ws does.
    (1)

  4. #184
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Has no one other than myself wondered about the:
    The devs want BLM to have the highest dmg output period.
    The devs want WAR to have the highest melee dmg and highest HP and be a solid tank.
    The devs gave us one viable healing job.

    Maybe I'm just seeing things and jumping at shadows but what I see in those 3 lines, which are repeated throughout the forums is:

    The devs felt like making 3 jobs that cover all roles completely so they can essentially leave the other jobs on back burners cause they don't want to deal with them anymore. All the content(we'll see about Garuda) is geared to best suit pts of WHM (WHM||BLM) BLM BLM BLM BLM WAR (WAR||BLM).
    Yeah other jobs can perform, but they are absolutely unnecessary, grab a war or 2 a whm or 2 and fill the remaining slots w/ blms you WILL win and chances are you'll get the speed run too...

    But so long as everyone is satisified that they have one job that fills the role they like best w/e, healers got whm, nukers got blm, dds and tanks got war. That seems pretty fair to me ... ... ... ... ... ... I kid of course

    I only mention any of that because no one is raging at the idea of "The devs planned it this way and want it this way and are planning to keep it this way."
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  5. #185
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Enfarious View Post
    Has no one other than myself wondered about the:
    The devs want BLM to have the highest dmg output period.
    The devs want WAR to have the highest melee dmg and highest HP and be a solid tank.
    The devs gave us one viable healing job.

    Maybe I'm just seeing things and jumping at shadows but what I see in those 3 lines, which are repeated throughout the forums is:

    The devs felt like making 3 jobs that cover all roles completely so they can essentially leave the other jobs on back burners cause they don't want to deal with them anymore. All the content(we'll see about Garuda) is geared to best suit pts of WHM (WHM||BLM) BLM BLM BLM BLM WAR (WAR||BLM).
    Yeah other jobs can perform, but they are absolutely unnecessary, grab a war or 2 a whm or 2 and fill the remaining slots w/ blms you WILL win and chances are you'll get the speed run too...

    But so long as everyone is satisified that they have one job that fills the role they like best w/e, healers got whm, nukers got blm, dds and tanks got war. That seems pretty fair to me ... ... ... ... ... ... I kid of course

    I only mention any of that because no one is raging at the idea of "The devs planned it this way and want it this way and are planning to keep it this way."
    As much as I enjoy my Warrior and Marauder, I'd /ragequit if that were true. It's one thing to have content used best by certain classes, and it's another thing to employ different content for different classes, but to create content in a manner to ignore the "less-popular classes" such as Lancer (I'm using Lancer since it's the class I don't like, along with Dragoon) just tells me the devs truly are lazy and too stupid to deserve any of my money.
    (2)

  6. #186
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If garuda does aoe damage in melee range people will resort to stacking thm/blm just like ifrit.
    (0)

  7. #187
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zumi View Post
    If garuda does aoe damage in melee range people will resort to stacking thm/blm just like ifrit.
    Well they said they would be creating content that was more friendly to all classes/jobs starting with Garuda, so I imagine we'll start seeing AoE's with much longer ranges or more odd moves like Coincounters Eye of the Beholder where it specifically goes after long ranged casters who are out of melee range but within cast/attack range. Frankly I'd be all for it if noone is safe from a mob regardless of hate or position.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #188
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    103
    It doesn't matter if it is possible to beat garuda with a varied set up, the community will still try to throw all X job parties at it because the community is stupid and the community has no balls.
    (1)
    What goes on in the forums stays in the forums.

  9. #189
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    I imagine we'll start seeing AoE's with much longer ranges or more odd moves like Coincounters Eye of the Beholder where it specifically goes after long ranged casters who are out of melee range but within cast/attack range
    Oh, cool. They finally decided to try Shadow Crash-like abilities! Does it home in on ranged DPS or does it target the ground below them?
    It doesn't matter if it is possible to beat garuda with a varied set up, the community will still try to throw all X job parties at it because the community is stupid and the community has no balls.
    If the design drives the community to those ends, then the developers have truly learned nothing from FFXI.

    PS: Buff paladins.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #190
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Roj View Post
    It doesn't matter if it is possible to beat garuda with a varied set up, the community will still try to throw all X job parties at it because the community is stupid and the community has no balls.
    I know that's true, but I'd prefer a fight that was more realistic for all jobs to participate in, than something like the Mog fight where hate is crazy and mogs are constantly moving and changing positions all the time making short-ranged attackers lives a living hell to get off combos.

    Ifrit was almost as bad to be honest, using short ranged attackers were often punished because you often had to run from eruptions all the time, get knocked back from Vulcan Burst, or get hit by his Singe aura every few seconds.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Page 19 of 39 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast