


I'm very curious why you blame eveyrhting that goes wrong with the game to raiders tbh.
I've raided for many years and if anything the people who raid are the most motivated to grind content and tackle all forms of it and ask for more that i've found, while the more casuals are the ones who tend to QQ the moment a slight challenge or grind is introduced. Not only that but the job changes that are slowly ruining the game where also made with non raiders in mind, such as the idea of reducing the skill gap, remove fail states or making the jobs as easy and approachable as possible.


You're been throwing A LOT of accusation so far in this thread. Mind providing some proof? Otherwise I don't want some people may just take what you say for grant and spread unnecessarily missinformation.
And when I say proof, I meant "proof", not hearsay.

WDYM by a lot? I have been saying essentially one thing: that JP raiders is the population that is the most catered to by Square Enix and that they are unwilling to make changes that would upset them too much.
The problem is: the Savage clearing rates between JP and non-JP are about 2x as big (see for example, here - there should be a more recent set but I doubt it will change the situation substantially). So, we have a huge disparity between JP and non-JP in terms of content they do. JP raiders may be excited about better encounter mechanics announced by YoshiP for 7.2+ (whatever that means) and 2 new ultimates, but most non-JP players will never run them.
At the same time, the non-raiding content designed to keep casual players busy has been consistently skimped on. Island sanctuary received mixed feedback, and roulettes can only get you so far before players turn their attention on something else.
Now, why doesn't SE develop more non-raiding casual content? Well, for starters, because they are clearly extremely undermanned, as SE considers FFXIV as their cash cow which is used to bring money but not investing back into it. And second: because the moment they will touch raid content, they will brush the JP raiders the wrong way, and they are a significant part of JP players (see above).


Because what you claim here go way beyond just a mere claim.
Because:We are talking actual death threats to developers (and I'm talking about SHB/EW times, not the DT release).
Essentially, these people consider that if they only have X hours per week to play because of work and other obligations, then the others should do the same. Worse, they assume that these "others" should also be raiding savage and ulti.
Is a fantastic example of what I meant by conjecture and heresay.
The problem is: the Savage clearing rates between JP and non-JP are about 2x as big (see for example, here - there should be a more recent set but I doubt it will change the situation substantially). So, we have a huge disparity between JP and non-JP in terms of content they do. JP raiders may be excited about better encounter mechanics announced by YoshiP for 7.2+ (whatever that means) and 2 new ultimates, but most non-JP players will never run them.
At the same time, the non-raiding content designed to keep casual players busy has been consistently skimped on. Island sanctuary received mixed feedback, and roulettes can only get you so far before players turn their attention on something else.
Now, why doesn't SE develop more non-raiding casual content? Well, for starters, because they are clearly extremely undermanned, as SE considers FFXIV as their cash cow which is used to bring money but not investing back into it. And second: because the moment they will touch raid content, they will brush the JP raiders the wrong way, and they are a significant part of JP players (see above).

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