More rDPS than nDPS is crazy and wouldnt work in the current system. It would also essentially completely nullify their viability in other types of content like solo or especially deep dungeons / eureka / bozja if even supports can deal more damage than their squishy asses.

Quote Originally Posted by BabyYoda View Post
I way thinking a bit on how we can fix current Phy range identity I would draw it this way:

1- MCH:
Attack range is High
90% of the weaponskills walk casting (PVP)
High damage focus on machines more

2- BRD:
focusing more on songs part
Attack range is High
mix between walk casting (PVP) and actual casting.

3- DNC:
Keep the buff identity
Attack range is medium (it is range but having some skills that need to be done melee)
High move speed
ability to extend buffs by moving nearby allies


what do you suggest for Phy range?
So, essentially going for the path where all ranged should be casters then? Is this really strengthening job identity or homogenizing it?

What does high range vs medium range actually address?