It is like you save melee attacks after the mechanics.. you don't have to be melee all the time it's 50% 50%But what would you gain from high range attacks in the current encounters? You play at melee or medium range 99.9% of the time...
If the whole model actually embraced mechanics that have multiple range bands in mind where the closest to the target the higher damage attacks you could use, then sure though. But it doesn't.
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