Quote Originally Posted by Ramiee View Post
I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
I could see this working.

Damage:
Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer

Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank

Spear-Crit chance 5/10%

Utility:
Bole-Damage taken reduction 10%

Ewer-Healing over time

Spire-Healing action recovery buff 10%

And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.