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  1. #1
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramiee View Post
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    I could see this working.

    Damage:
    Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer

    Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank

    Spear-Crit chance 5/10%

    Utility:
    Bole-Damage taken reduction 10%

    Ewer-Healing over time

    Spire-Healing action recovery buff 10%

    And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.
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  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LynxDubh View Post
    I could see this working.

    Damage:
    Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer

    Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank

    Spear-Crit chance 5/10%

    Utility:
    Bole-Damage taken reduction 10%

    Ewer-Healing over time

    Spire-Healing action recovery buff 10%

    And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.
    Assuming no change in drawing options, it would mean that the draw of Arrow/Bole would result in a 50% chance for you to get a DPS cards, which means undesirable outcome half the time.
    If we were to chance the system to a 2 buttons, so one drawing Balance/Arrow/Spear and the other Bole/Ewer/Spire then we're kind of back to where we started but actually worse.
    You get the same about of damaging cards and your utility also became RNG thus unreliable and useless.
    (0)