

Damage wouldnt matter that would be 50/50 there'd be more utility cards and to draw from and redraw would exist still, rng still exists but you get a damage buff and a utility every 30 or so seconds and have to adapt, restoring cards being utility and not making the balance fishing a thing again.



This is where you give the players ways to manipulate the RNG like burning a card to boost the power of the next one and such. With the current system, the vast majority of your cards are duds because you really don't need another small OGCD heal, not on AST that is already weirdly really good at single target healing.
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