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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,603
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    (0)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Carighan View Post
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    Damage wouldnt matter that would be 50/50 there'd be more utility cards and to draw from and redraw would exist still, rng still exists but you get a damage buff and a utility every 30 or so seconds and have to adapt, restoring cards being utility and not making the balance fishing a thing again.
    (2)

  3. #3
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,079
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Carighan View Post
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    This is where you give the players ways to manipulate the RNG like burning a card to boost the power of the next one and such. With the current system, the vast majority of your cards are duds because you really don't need another small OGCD heal, not on AST that is already weirdly really good at single target healing.
    (2)