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  1. #1
    Player
    Grumblecakes's Avatar
    Join Date
    Aug 2024
    Posts
    57
    Character
    Mona Valenti
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I would like more information on possible mid-core/medium challenge difficulty. Its either easy or savage currently. Although they won't say it I would like a brief acknowledgement of the feedback from players dislike of msq and wuk lamat sidelining us. Something that may give some hope to a course correction in storytelling going further.

    As much as people will yell at me for this I don't care I have to say it. I don't often call for nerfs but Picto needs a nerf. Badly. It is impacting other DPS jobs now since there is always a picto at this point in rouls and stuff. They their damage is way too high when I can't always get a full openee off on a mob or we are skipping more and more mechanics with bosses at lvl 100 in dungeons and raids.

    Sorry, Picto needs a rebalancing. When you have 9/10 DPS queue in as one, there is a reason that is more than its fun to play. (For the record I like the job mechanically, I think its just too high for dps output)
    (11)

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Grumblecakes View Post
    I would like more information on possible mid-core/medium challenge difficulty. Its either easy or savage currently. Although they won't say it I would like a brief acknowledgement of the feedback from players dislike of msq and wuk lamat sidelining us. Something that may give some hope to a course correction in storytelling going further.

    As much as people will yell at me for this I don't care I have to say it. I don't often call for nerfs but Picto needs a nerf. Badly. It is impacting other DPS jobs now since there is always a picto at this point in rouls and stuff. They their damage is way too high when I can't always get a full openee off on a mob or we are skipping more and more mechanics with bosses at lvl 100 in dungeons and raids.

    Sorry, Picto needs a rebalancing. When you have 9/10 DPS queue in as one, there is a reason that is more than its fun to play. (For the record I like the job mechanically, I think its just too high for dps output)
    picto is a bit overtuned, but not that much
    (0)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    693
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    picto is a bit overtuned, but not that much
    Its the top dps on literally every savage fight being in the top 4 adps jobs too on all of them. It has on average 500 rdps more than blm while also having better mobility, utility and being much less punishing and lets not compare it to Rdm or Smn that are over 2~2.5k dps below it.

    Not only that but its also the caster that works best under the 2m meta and the caster that can capitalize downtime the hardest making it borderline broken on fights with an ultimate-like structure (Its already the top dps in TEA,DSR and TOP) and even in casual content like dungeons is the top dps being head and shoulders above its caster competition and displacing blm as the caster meta for speedruns.

    Its something a little more than just a "bit" overtuned
    (13)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WaxSw View Post
    Its the top dps on literally every savage fight being in the top 4 adps jobs too on all of them. It has on average 500 rdps more than blm while also having better mobility, utility and being much less punishing and lets not compare it to Rdm or Smn that are over 2~2.5k dps below it.
    I dont find this a problem, a class being top dps in each fight, but I agree that due to his mobility + group shield he should deal less damage, he needs a little nerf but it's not "broken" to me
    smn/rdm have raises, it's not really comparable, and honestly I still prefer to raid with a smn/rdm than a pct/blm except for speedkill

    Quote Originally Posted by WaxSw View Post
    Not only that but its also the caster that works best under the 2m meta and the caster that can capitalize downtime the hardest making it borderline broken on fights with an ultimate-like structure (Its already the top dps in TEA,DSR and TOP) and even in casual content like dungeons is the top dps being head and shoulders above its caster competition and displacing blm as the caster meta for speedruns.
    Yeah, it's a problem, we'll see for FRU, I dont consider old content for balance

    Quote Originally Posted by WaxSw View Post
    Its something a little more than just a "bit" overtuned
    No, to me, atm, he's a bit overtuned, but far from broken
    (1)

  5. #5
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    693
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I dont find this a problem, a class being top dps in each fight, but I agree that due to his mobility + group shield he should deal less damage, he needs a little nerf but it's not "broken" to me
    smn/rdm have raises, it's not really comparable, and honestly I still prefer to raid with a smn/rdm than a pct/blm except for speedkill
    I mean if you don't see a class that is top dps on top of having great mobility (including an extra sprint on a low cd), party damage buff, heal, shield, great damage gains when there is downtime, insane aoe damage and great burst to play into buffs as something slightly broken I think we simply understand what is broken different.

    Smn and Rdm are comparable because they also fight for the caster slot and the difference rn is so high that having a PCT imply being able to skip mechanics or afford a death debuff count that you woudn't be able if you had a Rdm or Smn, let alone how as you go up in difficulty the battle rez is less and less valuable as mechanics are harder to recover from (this tier being the outlier).

    Yeah, it's a problem, we'll see for FRU, I dont consider old content for balance
    If we were talking about UWU or UCOB that would be fair, but PCT is top dps in both TOP and DSR which are very likely to have a similar structure to FRU and from 90 to 100 the classes dont have that many changes. It doesn't take a genius to realize that a class that can transform any trio mechanic into dps gains (by painting there) its very likely to be even stronger than the rest when its competition rely on uptime (blm) or gauges (rdm)

    And there is also the thing of the dungeons which is not old content and PCT is head and shoulders above the rest of the casters because not only has great single target dps but also the greatest aoe dps.
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #6
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WaxSw View Post
    I mean if you don't see a class that is top dps on top of having great mobility (including an extra sprint on a low cd), party damage buff, heal, shield, great damage gains when there is downtime, insane aoe damage and great burst to play into buffs as something slightly broken I think we simply understand what is broken different.
    Yeah maybe, I prefer to play with a rdm/smn (unless speedkills), and for prog any serious group will take a rdm/smn over a pct, just because of that I dont consider pct broken
    PCT have great mobility but some long cast, AoE damage is whatever no one cares about the expert dungeon balance, gain over downtime might be a problem, but atm in 7.X high end content, there is not much downtime

    Quote Originally Posted by WaxSw View Post
    Smn and Rdm are comparable because they also fight for the caster slot and the difference rn is so high that having a PCT imply being able to skip mechanics or afford a death debuff count that you woudn't be able if you had a Rdm or Smn, let alone how as you go up in difficulty the battle rez is less and less valuable as mechanics are harder to recover from (this tier being the outlier).
    I dont agree at all



    Quote Originally Posted by WaxSw View Post
    If we were talking about UWU or UCOB that would be fair, but PCT is top dps in both TOP and DSR which are very likely to have a similar structure to FRU and from 90 to 100 the classes dont have that many changes. It doesn't take a genius to realize that a class that can transform any trio mechanic into dps gains (by painting there) its very likely to be even stronger than the rest when its competition rely on uptime (blm) or gauges (rdm)
    As I said, old content -> idc, if FRU have a lot of downtime and pct have 20% more dps than the 2nd dps, yes it will be a problem

    Quote Originally Posted by WaxSw View Post
    And there is also the thing of the dungeons which is not old content and PCT is head and shoulders above the rest of the casters because not only has great single target dps but also the greatest aoe dps.
    It's casual content so I dont care, we'll have to see for criterion savage
    (1)

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