Quote Originally Posted by Supersnow845 View Post
Snip
PCT and BLM are balanced within the melee group, not the other ranged. They occupy the caster slot (and ideally also flex slot) but they also have to work for their uptime. If a caster player is unable to keep uptime, then they should do less than p.range, following your logic. Yet you're only focusing on melee.

Put PCT and BLM down with the other ranged and players of those jobs would (rightly) complain that they don't do much more damage than the jobs with utility. The fact that they occupy the resurrection slot is not important for uptime purposes besides, of course, the fact that SE nerfs SMN and RDM damage based on it. Buff BLM to be more competitive with melee and two caster comps that spring up won't contain a RDM or SMN if damage is a concern.

The fact that casters have to cast doesn't mean they don't compare to melee or p.range. Both casters and melee have to work to keep uptime when conditions are against them, with p. range fully ignoring this problem regardless of circumstances (with some small exceptions being DNC not having range to hit the boss with a dance in specific encounters).

The problem is, again, bad balance, not that melee can finally work for their uptime again. The difference should just be 5% at most.