Quote Originally Posted by Aco505 View Post
Melee uptime requires effort in this tier (besides M1S), in a similar way to Criterion in EW.

While a lot of it can be mitigated with skill and knowledge, you will find plenty of players using several ranged attacks per fight to avoid griefing their party, whether they play on PF or not.
And the fact that melee are still so ridiculously far ahead is my point

If melee are struggling to keep uptime then your average poor uptime melee should be doing around the damage of a phys ranged or slightly less, not “the worst melee you know is doing about 3% more than a phys ranged and we only go up from there”