I’m not comparing to PCT or the rezz casters because they explicitly are balanced differently due to the presence or absence of rezz. That’s a different discussion. Meanwhile physical ranged are explicitly taxed because they have 100% uptime by default whereas the melee theoretically have to work for their uptime. But currently the balance exists in a way that even when the melee are working for uptime they still out damage the phys ranged by a ridiculous degree. If you have poor uptime as a melee you should be doing less damage than a phys ranged because that’s the only difference between you
This is the problem I have, a lot of people seem to think the balance should be “bad uptime melee does 3% more damage than phys ranged, good uptime melee does 10-15% more” whereas I think that if you are bad melee you should do less than a physical ranged. Inherent higher damage minus average uptime concerns=physical ranged damage. If you are “working for your uptime” and still doing 10% more damage than the physical ranged and those that throw an enpi every time they are remotely challenged also still do more damage than the physical ranged then you aren’t actually being challenged on your uptime
The damage casters can just be bought down to that new equilibrium but the damage casters are a different story because they are fighting for a spot with classes that have rezz



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