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  1. #1
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Paladin and Warrior should both stay being viable tanking jobs. Warrior defense isn't an issue nor is its crazy amount of hp or amount of sustainable damage. Each class played correctly can maintain hate in either solo or group battles, but each excels in each category. Warrior for groups since it does hold hate better by being able to take only moderate damage regardless of blocking/parry and Paladin for single targets which all of you know or should.

    Paladin and Warrior abilities are fine as they are, what needs adjusting is the base groundwork stat wise on Paladin. Paladin should get an innate 15-20% damage reduction like i read in another post I read recently which sure sounds like a lot, but really it isn't. Ifrit for example just because its easy math since Warrior and Paladin take same dmg; If each class were to be hit for 800 dmg, Pld should only take 640 dmg then the additional block damage reduction(if it activates...which doesn't happen very often) As well as a HP pool of roughly 4000. Neither is outrageous by any means. Paladin does not do as much damage as a Warrior in any given situation, although paladin should take less damage and have close to the same amount of HP to make it a more reliable tank for those high level mobs.
    (1)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I would love to see pld be a better healer to DD to make close range combat a more viable option in more battles.
    (2)

  3. #3
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    they must leave the nerf thing on jobs/classes they need to buff classes to balance not make them suck in the next patch...
    (3)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by YuriSan View Post
    p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
    You like chicks in turtles? Wat.
    (1)

  5. #5
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Dragon View Post
    You like chicks in turtles? Wat.
    This:


    And this:


    I likey
    (0)

  6. #6
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by elreed View Post
    they must leave the nerf thing on jobs/classes they need to buff classes to balance not make them suck in the next patch...
    You can't continuously buff jobs to make up ones weakness at every opportunity, that's just bad design, makes older content weaker and less relevant, and really just makes adjustments more difficult in the future. For instance look at FFXI after the level cap was raised it threw all the game mechanics into utter chaos, because they never rectified the formulas to reflect the new level adjustment. Now rather than fixing the issue, they continuously feed the playerbase gear and skills based on these broken mechanics, and now it's a mountainous mess of problems just because they didn't try to fix the problem when it first emerged.

    As for WAR I think it's in a good place design wise. The job might stand to take a little more damage or lose it's ability to heal off AoE'd targets, but I don't think it really deserves any major tweaks or nerfs beyond simple little adjustments like those.
    (0)
    Last edited by SwordCoheir; 04-24-2012 at 03:26 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SwordCoheir View Post
    The job might stand to take a little more damage or lose it's ability to heal off AoE'd targets
    I agree... this would help
    (0)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't see why Warrior got so many tank abilities when jobs came out. I like being a Warrior to off tank or tank if the Paladin does die. I hate that Paladin pretty much became obsolete in everything.

    As a Warrior, I say nerf Warrior and buff up Paladin. Or take away an ability from Warrior and give it to Paladin. I mean Collusion would have been awesome for Paladin but nope, Warrior got it. le sigh
    (1)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I see both incoming. WAR needs a nerf, and I say that as someone who often plays on Warrior.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Arcell View Post
    Honestly I see both incoming. WAR needs a nerf, and I say that as someone who often plays on Warrior.
    As someone who plays Warrior I say chop his head off.
    (3)

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