
Originally Posted by
Havenchild
Of these options, if we are considering all levels of gameplay (MSQ, Solo Quests, PF Savage, Hunts etc), then for us to maintain job identity, while also fixing perception of the role etc
I personally would say, with current design, remove mitigation responsibility from Healers, giving that to DPS and Tanks and reduce some of the healing potential on tank (but not all of it). It does not need to be "super mit". Content like Deep Dungeons are kinda removed from class balance. Case in point, people who do deep dungeons on generally ALL roles, tend to avoid fighting monsters anyway especially on higher floors if possible. Even then, you can design content around what's missing, ala Bozja.
For other things like solo duties, you can simply add a duty option for healing/ shielding as needed (if) it's even needed. Most MSQ scripted fights already incorporate some sort of healing (usually passive) so that all classes can do the content with just not getting hit with things you shouldn't.
Overall, what the game should be balanced around the most is PF Savage as that is the most engaging content in the game that actually utilizes all class tools, but especially Healer. It is where most of the Healers have complaints centered around, and also where Healer role showcases the most issues.