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  1. #21
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Havenchild View Post
    Of these options, if we are considering all levels of gameplay (MSQ, Solo Quests, PF Savage, Hunts etc), then for us to maintain job identity, while also fixing perception of the role etc

    I personally would say, with current design, remove mitigation responsibility from Healers, giving that to DPS and Tanks and reduce some of the healing potential on tank (but not all of it). It does not need to be "super mit". Content like Deep Dungeons are kinda removed from class balance. Case in point, people who do deep dungeons on generally ALL roles, tend to avoid fighting monsters anyway especially on higher floors if possible. Even then, you can design content around what's missing, ala Bozja.

    For other things like solo duties, you can simply add a duty option for healing/ shielding as needed (if) it's even needed. Most MSQ scripted fights already incorporate some sort of healing (usually passive) so that all classes can do the content with just not getting hit with things you shouldn't.

    Overall, what the game should be balanced around the most is PF Savage as that is the most engaging content in the game that actually utilizes all class tools, but especially Healer. It is where most of the Healers have complaints centered around, and also where Healer role showcases the most issues.
    Well they have to be super mits because stuff in ultimates. Things like Ultimate End, Final Chourus. In particular, The three run dymanis in TOP for example hit for physical dps for 135k and casters for 125k. The other other way to is go back into that fights with your suggestion and change the damage values.


    Edit: It's also why the best healing comp in top was sch/sge for how much mit they had.
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    Last edited by Maltothoris; 09-10-2024 at 10:43 AM.