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  1. #1
    Player
    Tho-Much's Avatar
    Join Date
    Aug 2017
    Location
    Ishgard
    Posts
    560
    Character
    Thorioux Vaillant
    World
    Phoenix
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kobe-sabi View Post
    Yeah, the new gap closers been causing to many problems, it would best to return the old ones. no one didn't say anything about removing the old one. it was certain group of players who complained about gap closers doing damage, and we know who they are, I'm guessing the Devs listen to them.
    "No one does say..." " It was certain group ... who..." Ah, yes. Please Devs, only listen to me, not to other players.

    For me, the cap closer works fine. If it troubles you for trash pulls, just run to the mob and AE-Attack them. Issue solved.
    (0)
    Quote Originally Posted by Tho-Much View Post
    "Das kann man nicht vergleichen" - Eine der dümmsten und ignorantesten Aussagen überhaupt.

  2. #2
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tho-Much View Post
    "No one does say..." " It was certain group ... who..." Ah, yes. Please Devs, only listen to me, not to other players.

    For me, the cap closer works fine. If it troubles you for trash pulls, just run to the mob and AE-Attack them. Issue solved.
    DRK had the Busiest openers, its whole thing was double weaves, Plunge was used for damage. GNB Rough divide was used in between Continuation, in Savage, Ultimate's, and some Alliance raids, the only reason people touch their gap closers majority of the time is because of the damage. GOTO THE BALANCE look at Openers, a movement tool used for damage, now people been saying Utility tools should not have damage.

    I like how you skipped over others saying the new gap closers are not wonky, because they are. WAR, PLD, Plunge and Rough Divide have all mobs B-Line to you, these adds now with DRK and GNB new gap closer will walk out of range then circle back before they come to you.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,149
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by kobe-sabi View Post
    DRK had the Busiest openers, its whole thing was double weaves, Plunge was used for damage. GNB Rough divide was used in between Continuation, in Savage, Ultimate's, and some Alliance raids, the only reason people touch their gap closers majority of the time is because of the damage. GOTO THE BALANCE look at Openers, a movement tool used for damage, now people been saying Utility tools should not have damage.

    I like how you skipped over others saying the new gap closers are not wonky, because they are. WAR, PLD, Plunge and Rough Divide have all mobs B-Line to you, these adds now with DRK and GNB new gap closer will walk out of range then circle back before they come to you.
    Sometimes I wonder if there is BLM players that complain that triplecast can be used for damage too... Or Scholars with ED. Mhh
    (0)

  4. #4
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Sometimes I wonder if there is BLM players that complain that triplecast can be used for damage too... Or Scholars with ED. Mhh
    Do triple cast or ED move you 20y in an instance, no they do not. Now if BLM Aetherial Manipulation which can move you 25y in an instance had damage tied to it. Then it would be like tank gap closers.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,149
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by kobe-sabi View Post
    Do triple cast or ED move you 20y in an instance, no they do not. Now if BLM Aetherial Manipulation which can move you 25y in an instance had damage tied to it. Then it would be like tank gap closers.
    I think the point completely flew over your head.

    The point being, the considerations behind are exactly the same: do you burn the skill to keep uptime even outside of your burst or damage, or do you keep it for better damage? Triplecast is literally the same tool as a gap closer but for caster, as it allows for mobility and uptime (which a melee gap closer also does instead of you walking all the way back to the boss twiddling your thumbs), but also generates more damage when used. ED is literally the healer making the choice to burn a resource on damage, a resource that could otherwise be used for healing.

    Either way, I don't have a horse in this battle, and I actually have a pretty neutral opinion on whether uptime utility tools should be split from damage, or should on the contrary be kept within an opportunity/cost system.
    (1)