"You need AF to heal OR to dps"
is a bad design.. people will consume it to do damage.. did you actually play high-end content? even extreme? did you play with scholar? do you understand human nature of greed?
there is no healer in the game currently other than scholar who they has to choose between healing or dpsing and there is a reason behind it because it is a bad design.
WHM and SGE their DPS kit go along with their healing kit and they are not perfect but they solve the issue of letting people to choose between 2 contractional options.
I complain about how homonogized the healers are and how their DPS kit is not related to Healing kit.. which seperate 2 kits and homonogized 4 jobs with the same DPS kit.
current design give you options which can turn bad if you choose either one.
My idea to reduce the focus on having too much dps spells to 1.. current scholar is DPS focus you have to make dot 100% uptime and you have to broil each 2.5 second, and you have to click debuff each 120 second and another dot each 120 second.. 4 things you have to manage and 2 of them you have to keep them uptime.. this will make healers focus more on dps than actual healing.. but again you can't get it.
you can't create healer with no dps buttons!! and you can't create unique kit without making them part of their kit.. repeat it 3 time each day.
""the reason that we can't have healer without DPS spells is the game design.. I wish we can have it but we can't bro.. the game designed in a way that healer must do DPS.
and how to make Healer DPS interesting? to make it part of their kit."
Your words.
You wish for healer without DPS, to not have to choose"
lol are you understanding what I have been saying?
if you have 0 dps buttons how you will finish the story? how will you kill mobs? I guess there questions are harder that what you expect.
Having dps buttons for healers is part of healer design philosophy that the game decide to be no me bro.. not me.. if you disagree call yoshi p he will answer you 100%.
"What does the poison stack do? According to your tooltip, a DoT damage.
What does a healing spell/ability do? Heal + consumming a poison stack.
Do you do more damage with 5 poison stack than 4 poison stack?
yes : then you're back to the current system, damage or healing. You chose to heal at the expense of 1 poison stack until re-applied
no : Then what are the stack for? Just remove ED at this point and you reach your end game and SCH stops needing to dps OR heal.
"
regarding DPS of stacks:
having 1 stack = having 5 stack
there is no DPS gain unless you go beyond 6 stacks which will increase damage of dot 20%.. to in force the game philosophy that you do not agree with.. or you don't like it don't play healers.
making things passives is better than button will consume 2.5 second of your time you could rather use another spell.
based on question the answer is NO.
stacks is similar to job gauge for any job you have pool of 10 balls you can consume balls to do spells.. dps kit is part of healing kit to make them unique again I am repeating myself for 3 posts.
"Men you sure seems confident about your understanding and experience in the game, really curious about your achievement to speak with such a condescendant tone."
I am really confident of what I do.. that's why I challenged your argument and you still do not answer it.. it seems that you can't have an answer yet.
people do not need achievement to understand basics of current healer design.. they just have to get it that's it.
you want healer with no dps then how they can do story?
then how do they fit in the current design?
many questions you can't answer it and you still think that you are right! interesting