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  1. #11
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    To give THM/BLM all the elements, it would take up their WHOLE spell list. Just for the basic and the second tier spell, that would be 12 spells. 12 spells that are are the exactly same spell with different elements. If you have them all the 'ancient magics' spells too, that would be 18 spells. Talk about a boring class, 18 spells that are all the same and 2 abilities. I really don't want 18 ways to do the same thing with a different graphic.

    I know people want mages to have larger spell lists and mages are entitled to more button than melee. That would be just like FF14 at launch. I had tons of spells that I never used, and only had the element I needed for that fight on my bar. Mage pre-reform were just too packed with crap.

    Right now, the spell make sense on how they work.

    Thunder hits one target. Lightning in the real world is that same way, hits one point. I can see .that

    Fire is like an explosion and hits an area. Fire is generally in not contained to s single spot, it does spread. Makes sense to me.

    Ice is weak but slows and binds things. Compared to fire and lightning, ice does seem the weakest and would slow me down. Reasonable, works for me.

    The current Dev team is probably trying to be as different as possible. Yes, limiting how spells work and giving them weaknesses does make them unique. Our BLMs and WHMs are different from other FF and have their own flavor. Why change that? Lets see how the other mage class turn out.
    (5)
    Last edited by Klive; 04-25-2012 at 05:05 AM.
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