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  1. #1
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao still trying figure out why Devs took EW BLMs whats almost perfects and wrecks it in DT. The ONLY thing Mao can think of as reason, assuming Devs knew what thems doing, is to deliberatesly push BLMs down in order to give leg up to PCTs (job whats most similar to BLMs) so that PCTs gets chosen more for high end contents. Thems wanted precious new job that thems worked so hard to create to be played lots in high end contents. EW BLMs were not some kind of god-state. Difference between Standard vs Non-Standard play was maybe 2%. What EW BLMs playstyle offered was flexibility to react more smoothly to fight mechanics. Devs apparentsly not likings that though.

    Now IF is true that Devs NOT knowings what thems doings, then all bets off table. Changes to BLMs, unwanteds by most BLMs players, could be due to just abouts ANYTHING. Is possible that this might be case. After all, Devs restored Ice Paradox and bumped Umbral Soul down to Level 35. Mao has hard time believing that Devs knowings where thems goings with BLMs if thems already revertings some changes. Maybe Devs really is just throwings spaghettis against wall and seeings what sticks.
    (6)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,789
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eraden View Post
    Mao still trying figure out why Devs took EW BLMs whats almost perfects and wrecks it in DT. The ONLY thing Mao can think of as reason, assuming Devs knew what thems doing, is to deliberatesly push BLMs down in order to give leg up to PCTs (job whats most similar to BLMs) so that PCTs gets chosen more for high end contents. Thems wanted precious new job that thems worked so hard to create to be played lots in high end contents. EW BLMs were not some kind of god-state. Difference between Standard vs Non-Standard play was maybe 2%. What EW BLMs playstyle offered was flexibility to react more smoothly to fight mechanics. Devs apparentsly not likings that though.

    Now IF is true that Devs NOT knowings what thems doings, then all bets off table. Changes to BLMs, unwanteds by most BLMs players, could be due to just abouts ANYTHING. Is possible that this might be case. After all, Devs restored Ice Paradox and bumped Umbral Soul down to Level 35. Mao has hard time believing that Devs knowings where thems goings with BLMs if thems already revertings some changes. Maybe Devs really is just throwings spaghettis against wall and seeings what sticks.
    It’s not PCT, it’s the devs hate when players find ways to get more damage out of a job they didn’t explicitly design around

    Non standard BLM is an example, WAR smuggling is another, PCT skip magenta is a third

    There was also a rather large subset of the BLM playerbase when it was announced what flare star does that were happy with the change because they believe that “playing the job as intended should award maximum damage”
    (3)
    Last edited by Supersnow845; 09-01-2024 at 07:23 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s not PCT, it’s the devs hate when players find ways to get more damage out of a job they didn’t explicitly design around

    Non standard BLM is an example, WAR smuggling is another, PCT skip magenta is a third

    There was also a rather large subset of the BLM playerbase when it was announced what flare star does that were happy with the change because the believes that “playing the job as intended should award maximum damage”
    Devs should tread carefully if that the case. Cookie-cutter gameplay can quickly gets stale and borings. This something that experienced dungeon masters learn when runnings D&D campaigns. If force players to has go to places X, Y, and Z in that order and do things usings exactly skills A, B, and C, then players get boreds and claustrophobics very quickly. Is why when Mao ran D&D campaign many years ago, Mao ran things open ended. Players gots to choose where thems go and whats them do. Was much works for Mao buts players really happys.
    (8)
    Last edited by Eraden; 09-01-2024 at 07:34 PM.