
Originally Posted by
Jeeqbit
If they are anything other than potency changes or anything major, they usually mention it in live letters or at fan fests and media tours.
Not in live letters no. They generally mention they're working on a job rework in LLs, at most.
The only LLs that actually showcase reworks in details are media tour LLs just before the release of an expansion, for the 2 new jobs only.
The only reveal we get for other jobs happen a month after with the media tour itself and footage and screens coming out of it showing the actual grit and details of what we're getting. Changing anything at this point especially by their production process, is a fool's errand, it's already been too late for half a year at this point.

Originally Posted by
Jeeqbit
They actually clarified in one of the gamescom interviews that in the time between the lodestone post about the Viper changes, and the release of the Viper changes, they were prepared to make changes up until the last minute and were watching all the feedback to the post.
This is what was announced specifically about VPR:
Planned Viper Adjustments
Newly released in Patch 7.0, we’ve received feedback pertaining to the busyness of their skill rotation. To that end, we’re planning several improvements, including the easing of directional requirements, and changes to the effects of several actions. We’re aiming to implement these changes in Patch 7.05, though we also intend to make some smaller adjustments to the range of certain abilities in Patch 7.01. It will take a while longer, but we hope to address player concerns as best we can.
What is there even to give feedback about this? It's vague as hell. Only the positional mention is somewhat telling, and people rioted about it, and they didn't proceed with it. But changing the effects of actions? How the heck are we even supposed to give feedback on something like this? It's like they stay so vague on purpose not to start a nuclear war.

Originally Posted by
Jeeqbit
It was difficult to fully make it out since it was translated, but I think they intended to go further (such as to remove positionals and make it slower?) but they saw lot of players had already reached max level and were happy with it. I think even their own developers expressed concern about making it slower to play when the entire concept of it is about how fast it attacks.
It's completely schizophrenic. They're not sure about changing something drastically, but they finally decide to go with it even though they know it's gonna cause an uproar and a total loss of trust in the player's side.
They pulled the exact same crap with AST, if you remember, when in the pre release LL they presented AST quickly and clearly spelled out "we know it's a very divisive topic in the community but we have decided to remove all rng from the card system". If it is so divisive, why are you arbitrarily changing it? Why are you giving the middle finger of all the players that have been enjoying it since the beginning? Why are you removing the single thing left from AST's original concept? If something is gonna be split either way, deciding to change it for the opposite of what it is to please the other side is absolutely wild.
Still no explanation for it.

Originally Posted by
Jeeqbit
To give an example of where they listened to it, a lot of people said they wanted Astrologian's cards to have unique effects again. So now they do. They couldn't be the same as in Heavensward because a lot of the concepts we had then were removed (sharing MP, TP, etc).
This is exactly what I've been aiming at in the OP: they do listen to some feedback AFTER the fact. Especially when a job design eventually shows that it's pretty mid and is going literally nowhere remotely flavorful or interesting (aka ShB/EW card system). So you complain about it at expansion release, and then during 2-3 whole years, until they change it next expansion because they do not change jobs within an expansion unless to prep for a later rework like MNK in ShB (which felt like a first for them anyway, and made the job so awful and boring for half of ShB that it was probably not the way to do it either).
So in the case of AST, yes, it's the whole point: you get a change trying to account for SOME feedback in the next expansion... if you're lucky and if the job is not successful, and/or if the devs realize they've reached a dead end on the design. But as for giving actual feedback WHILE the job is being reworked during the expansion? You can't. They will only showcase it once the rework is mostly done before release during media tours, running the risk of repeating the exact same mistake, because if things suck with it, we're all stuck until the expansion after anyway, and we will only be able to give feedback on the current sucky version of the job and not what they're actually cooking. It's a crazy cycle when you think about it.

Originally Posted by
Jeeqbit
I actually find most changes are in line with what raiders were predicting. For example, if they say "that job needs a buff", often that is what you see in an upcoming patch.
Are you serious? You've seen the state of range physical since 2019?