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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,412
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Communication around job design and changes

    One of the biggest problems right now (and since... forever?) is that the dev team is never talking about the actual changes or job additions they plan to do. They only and barely talk about them when everything is already ready and done, and do everything not to have to deal with feedback prior to it when it actually matters. The most recent occurrence of this happened with the VPR changes, where the dev team literally presented the players with a done deal, then tell us to give feedback but only when it's already too late. This, even though by the words of Yoshida himself, they're torn about everything with their decisions. Is the dev team so afraid of its own playerbase?

    Moreover, when something happens to be very poorly received, which we have many examples for, since it is already too late anyway and because of SE's incredibly rigid and formulaic production schedules, we're generally stuck until the next expansion to see it changed again completely, and repeating the exact same mistake by not asking feedback about the new model. Some jobs like AST, MNK, get literally reworked every expansion like a shot in the dark because the devs do not talk with their players, they only present them with done deals and ask for feedback only after. On top of it, whenever they finally talk about something that caused a lot of friction in actual interviews, they mention feedback that we don't even know where it comes from (certainly not from there, where we're told to give our feedback). It's truly mind-boggling.

    This is frankly not healthy for the game and I do feel it continues to strain the relationship with the community at large. If we actually had even summary presentations of what the dev battle team plans ahead of time to gauge the reaction of players, and got explanations of the thought process behind, perhaps more people could actually get on board with the process instead of feeling angry at what we're presented with.
    (18)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
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    743
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Forum user W00by has made a nice write up about the situation in the DPS forum. It's a good read that I will gladly link here.

    Honestly, I feel incredibly defeated by it all. Whats even the point of making feedback when the devs just ignore even positive feedback and implement changes for the sake of... whatever? Really dampens any anticipatory excitement you may feel for new jobs or jobchanges, knowing SqEx can just decide that they don't want their customers having fun.
    (12)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ovIm View Post
    Forum user W00by has made a nice write up about the situation in the DPS forum. It's a good read that I will gladly link here.

    Honestly, I feel incredibly defeated by it all. Whats even the point of making feedback when the devs just ignore even positive feedback and implement changes for the sake of... whatever? Really dampens any anticipatory excitement you may feel for new jobs or jobchanges, knowing SqEx can just decide that they don't want their customers having fun.
    This post is it, chief. The best part, is that you don't need to be a DPS main in order to understand the confusing situation we're in right now.

    I've thought about it a lot over the last six years. Is it arrogance? Is it ignorance? Is it laziness? No, this guy nails it. It's a complete lack of confidence. That's why, even though they said they wouldn't, they cannot help but knee-jerk their decisions. They cannot help but cite "community feedback" but not actually cite where/what/who the community feedback came from. They are running around like rats in a maze with no exit.

    Something that only a few of us are beginning to understand is the pure terminality of it all. For every brick they remove from the foundation, that's another brick that needs to not just be placed, but materials allocated, effort spent constructing, labor spent placing, and oversight needed to make sure the entire house of cards doesn't fall apart instantly.

    Every time they rip something out of the game, that decreases the chance of ANYTHING that we like coming back in the game just from pure logistics. Because for every one step forward we make in job design, we take 3 LEAPS backwards. So not only do they have to work on stuff in the future, they have to work harder and faster just to get us BACK to the spot where we were at in 2019.

    Machinist has been reworked THREE times. And it's most recent rework has had nothing substantial added to it for four years. Dark Knight, same thing. SMN? Reworked into oblivion, and STILL can't get anything interesting added to it. AST? Oh my God, there are more factions of AST players now than sides in most major war conflicts. And they literally destroyed Black Mage for no reason. Because the PvE job design lacks vision, it lacks passion, and it lacks intent, unless it's a brand new shiny thing meant to sell you the expansion. And even then, that's not exactly a sure fire thing, looking at what happened to Viper.

    Remember that. Lack of confidence, and from there, a lack of accountability or justification for the mistakes made and the people left disappointed. And from there, a lack of both the incentive, and the willingness to do better. And we slide further into the grey muck.

    It is way more interesting and realistic guessing how they are going to screw up jobs, than how they are going to improve on them. People were BEGGING them not to change Viper, because they KNEW what was going to happen. That's the loathsome state they put us in.
    (17)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    the dev team is never talking about the actual changes or job additions they plan to do.
    If they are anything other than potency changes or anything major, they usually mention it in live letters or at fan fests and media tours.
    They only and barely talk about them when everything is already ready and done, and do everything not to have to deal with feedback prior to it when it actually matters.
    They actually clarified in one of the gamescom interviews that in the time between the lodestone post about the Viper changes, and the release of the Viper changes, they were prepared to make changes up until the last minute and were watching all the feedback to the post.

    It was difficult to fully make it out since it was translated, but I think they intended to go further (such as to remove positionals and make it slower?) but they saw lot of players had already reached max level and were happy with it. I think even their own developers expressed concern about making it slower to play when the entire concept of it is about how fast it attacks.
    repeating the exact same mistake by not asking feedback about the new model
    While it's true they don't always ask for feedback, they don't necessarily need to... because people will definitely post it on the forums, where they ask it to be posted.

    To give an example of where they listened to it, a lot of people said they wanted Astrologian's cards to have unique effects again. So now they do. They couldn't be the same as in Heavensward because a lot of the concepts we had then were removed (sharing MP, TP, etc).
    Some jobs like AST, MNK, get literally reworked every expansion
    MNK got reworked because tight "keep up" buffs and now permanent DoTs were removed from most jobs generally. With the job not having much sophistication to it at that point, I suppose they wanted to make all the different aspects work together like how SAM does.
    they mention feedback that we don't even know where it comes from (certainly not from there, where we're told to give our feedback). It's truly mind-boggling.
    It does seem strange. For example, they said they think more people wanted Kaiten removed than wanted it back, which seems astonishing. Maybe it is a vocal minority thing where it is somehow a minority that were in support of Kaiten, but I really didn't see anyone complain about Kaiten at all, ever.
    If we actually had even summary presentations of what the dev battle team plans ahead of time to gauge the reaction of players, and got explanations of the thought process behind, perhaps more people could actually get on board with the process
    I actually find most changes are in line with what raiders were predicting. For example, if they say "that job needs a buff", often that is what you see in an upcoming patch. When they said PLD was losing out due to having sustained damage instead of burst damage and losing its ranged advantage due to a larger hitbox, SE addressed that. It was just when they started throwing out "random" changes along with it like Kaiten that it started to cause friction.
    (1)
    Last edited by Jeeqbit; 09-01-2024 at 08:00 AM.

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,412
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If they are anything other than potency changes or anything major, they usually mention it in live letters or at fan fests and media tours.
    Not in live letters no. They generally mention they're working on a job rework in LLs, at most.

    The only LLs that actually showcase reworks in details are media tour LLs just before the release of an expansion, for the 2 new jobs only.

    The only reveal we get for other jobs happen a month after with the media tour itself and footage and screens coming out of it showing the actual grit and details of what we're getting. Changing anything at this point especially by their production process, is a fool's errand, it's already been too late for half a year at this point.

    Quote Originally Posted by Jeeqbit View Post
    They actually clarified in one of the gamescom interviews that in the time between the lodestone post about the Viper changes, and the release of the Viper changes, they were prepared to make changes up until the last minute and were watching all the feedback to the post.
    This is what was announced specifically about VPR:

    Planned Viper Adjustments
    Newly released in Patch 7.0, we’ve received feedback pertaining to the busyness of their skill rotation. To that end, we’re planning several improvements, including the easing of directional requirements, and changes to the effects of several actions. We’re aiming to implement these changes in Patch 7.05, though we also intend to make some smaller adjustments to the range of certain abilities in Patch 7.01. It will take a while longer, but we hope to address player concerns as best we can.


    What is there even to give feedback about this? It's vague as hell. Only the positional mention is somewhat telling, and people rioted about it, and they didn't proceed with it. But changing the effects of actions? How the heck are we even supposed to give feedback on something like this? It's like they stay so vague on purpose not to start a nuclear war.

    Quote Originally Posted by Jeeqbit View Post
    It was difficult to fully make it out since it was translated, but I think they intended to go further (such as to remove positionals and make it slower?) but they saw lot of players had already reached max level and were happy with it. I think even their own developers expressed concern about making it slower to play when the entire concept of it is about how fast it attacks.
    It's completely schizophrenic. They're not sure about changing something drastically, but they finally decide to go with it even though they know it's gonna cause an uproar and a total loss of trust in the player's side.

    They pulled the exact same crap with AST, if you remember, when in the pre release LL they presented AST quickly and clearly spelled out "we know it's a very divisive topic in the community but we have decided to remove all rng from the card system". If it is so divisive, why are you arbitrarily changing it? Why are you giving the middle finger of all the players that have been enjoying it since the beginning? Why are you removing the single thing left from AST's original concept? If something is gonna be split either way, deciding to change it for the opposite of what it is to please the other side is absolutely wild.

    Still no explanation for it.

    Quote Originally Posted by Jeeqbit View Post
    To give an example of where they listened to it, a lot of people said they wanted Astrologian's cards to have unique effects again. So now they do. They couldn't be the same as in Heavensward because a lot of the concepts we had then were removed (sharing MP, TP, etc).
    This is exactly what I've been aiming at in the OP: they do listen to some feedback AFTER the fact. Especially when a job design eventually shows that it's pretty mid and is going literally nowhere remotely flavorful or interesting (aka ShB/EW card system). So you complain about it at expansion release, and then during 2-3 whole years, until they change it next expansion because they do not change jobs within an expansion unless to prep for a later rework like MNK in ShB (which felt like a first for them anyway, and made the job so awful and boring for half of ShB that it was probably not the way to do it either).

    So in the case of AST, yes, it's the whole point: you get a change trying to account for SOME feedback in the next expansion... if you're lucky and if the job is not successful, and/or if the devs realize they've reached a dead end on the design. But as for giving actual feedback WHILE the job is being reworked during the expansion? You can't. They will only showcase it once the rework is mostly done before release during media tours, running the risk of repeating the exact same mistake, because if things suck with it, we're all stuck until the expansion after anyway, and we will only be able to give feedback on the current sucky version of the job and not what they're actually cooking. It's a crazy cycle when you think about it.

    Quote Originally Posted by Jeeqbit View Post
    I actually find most changes are in line with what raiders were predicting. For example, if they say "that job needs a buff", often that is what you see in an upcoming patch.
    Are you serious? You've seen the state of range physical since 2019?
    (8)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    They generally mention they're working on a job rework in LLs, at most.
    Well they may be too vague, but they do usually mention it in any case if any sort of significant rework is happening mid-expansion, or sometimes even showcase it like I remember them doing with the Ninja changes.
    Are you serious? You've seen the state of range physical since 2019?
    I am serious. I'm not saying they always do it (like with ranged physical), but in these cases I think it is because they fundamentally disagree with the change. For example, they agreed to buff ranged physical damage once but didn't balance it with the other DPS roles and it seemed like that was because they fundamentally disagreed on that. I'm not sure why, but they really stick to their guns on it and there are going to be times when they don't do what invested players want such as making the game work for new and casual players.
    They're not sure about changing something drastically, but they finally decide to go with it even though they know it's gonna cause an uproar and a total loss of trust in the player's side.
    That reminds me of something Yoshi-P has said. He has said that if he doesn't fix a problem immediately, then people become used to it and then complain when it gets fixed. He said he learned this when making MP matter in 1.0, I think? There were people upset because they were used to it not mattering.

    So what that suggests to me is he knows that changing something people have become used to causes an uproar and that he has to feel it's necessary enough to do it for some reason.
    changing the effects of actions? How the heck are we even supposed to give feedback on something like this? It's like they stay so vague on purpose not to start a nuclear war.
    True, it wasn't really very specific and could have explained the planned changes in detail.
    So you complain about it at expansion release, and then during 2-3 whole years, until they change it next expansion because they do not change jobs within an expansion
    True, that has always been a problem and the most memorable to me is bowmage in Heavensward, where they added cast times to Bard and single-handedly wiped out all of the Bard players or made them quit, because being able to run about while attacking was its defining trait that made them like it. And then it took until Stormblood to suddenly fix it after they'd all quit.

    Perhaps if they had consulted on something like that first they would have anticipated the reaction.
    Quote Originally Posted by ovIm View Post
    upcoming job adjustments were talked about in a blog post. And players had a chance to give feedback to what was planned. This was a good thing, overall
    Quote Originally Posted by Supersnow845 View Post
    community polls
    Good suggestions.
    (0)

  7. #7
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    547
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That reminds me of something Yoshi-P has said. He has said that if he doesn't fix a problem immediately, then people become used to it and then complain when it gets fixed. He said he learned this when making MP matter in 1.0, I think? There were people upset because they were used to it not mattering.

    So what that suggests to me is he knows that changing something people have become used to causes an uproar and that he has to feel it's necessary enough to do it for some reason.
    True, it wasn't really very specific and could have explained the planned changes in detail.
    The thing with this is to either make incremental changes most people barely notice until the intended state is realised (the boiling frog method) or to properly test a state that can exist for multiple expansions to come and consider making minor adjustments here and there.
    (1)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,500
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Agree!

    I didn't use to be a fan of WoW's Beta/PTR because of how spoilery it was, but I still engaged with it solely to test out class changes, and despite feedback being ignored or not (I heard that nowadays they listen more to players, though), it felt a bit more interesting than how it's handled here in XIV.

    I don't really expect them to create some sort of "job changes testing environment" like that, but I'd absolutely love if they shared more of what are their ideas beforehand, especially when 8.0 is supposed to bring changes/improvements with more substance.

    Based on what we've seen so far for the "Encounter Design Expansion", I'm not especially thrilled for the future of the next one being the "Job Design Expansion". The High End fights in DT are excellent, don't get me wrong, but there's almost no novelty or interesting out-of-the-box elements - it's just their safe formula being executed really well. People are coping with the idea that this is supposed to be reflected only for Dawntrail's patch cycle, but I personally only believe when I see it.
    (1)

  9. #9
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
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    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    If you ask me the problem lie into 3 thing really:
    Homonization
    Lack of vision/confidence
    Sticking with old concept and refuse to improve them

    If these has been addressed people will be happy
    (1)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Didn’t they say the reason the don’t talk about job balancing changes/adjustments before they’re out anymore is because they kept getting criticised for them and were like ‘but you haven’t played it yet!!!’ (lol)

    Ironically they’re causing major criticism of their job design, because of their complete fear of…criticism? lol. If they actually talked to players beforehand and tried to accomodate that feedback, they’d get a hell of a lot less complaints I’d say
    (7)

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