Results 1 to 10 of 53

Hybrid View

  1. #1
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    95
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mikey_R View Post
    No, combat was a set pattern still. There was still an optimal rotation, assuming you could keep 100% uptime.
    I agree with a lot of what you said. I have to say though this statement right here I take issue with, and I think the dev team following this philosophy is at least in part responsible for why we are in the situation we are.

    There is a chasm of difference between an optimal rotation, and being forced to follow a set pattern. RPGs since the dawn of time, hell any game with combat, has always and will always have an optimal way to play. This is not an excuse to completely remove player agency and complexity from a combat system. I think this is a lesson the FFXIV devs need to relearn.
    (2)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,513
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by jonimated View Post
    I agree with a lot of what you said. I have to say though this statement right here I take issue with, and I think the dev team following this philosophy is at least in part responsible for why we are in the situation we are.
    If you don't agree with that statement, why not give examples? I have obviously either forgotten something, or there might be something from a job I don't know as well as others, so there is more behind the gameplay than what is presented that could give the player agency in what they do.
    (0)