Quote Originally Posted by Mikey_R View Post
No, combat was a set pattern still. There was still an optimal rotation, assuming you could keep 100% uptime.
I agree with a lot of what you said. I have to say though this statement right here I take issue with, and I think the dev team following this philosophy is at least in part responsible for why we are in the situation we are.

There is a chasm of difference between an optimal rotation, and being forced to follow a set pattern. RPGs since the dawn of time, hell any game with combat, has always and will always have an optimal way to play. This is not an excuse to completely remove player agency and complexity from a combat system. I think this is a lesson the FFXIV devs need to relearn.