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  1. #23
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Willemdarke View Post
    Back to jobs, the lack of vision really shines in the changes to Dancer, minimal as they are, yet impactful in all the worst ways.

    In DT almost all jobs were changed to provide a free use of their resource spender, instead of simply giving the resource (eg. RDM's Manafication, RPR's Plentiful Harvest). A simple, yet great change to avoid frustration due to overcapping and wasting resources.

    In the very same patch, they make Dancer's Tillana give 50 gauge... Something it never did before... During DNC's burst window... When they are literally swimming in endless gauge due to party members using their own abilities gives DNC 10 gauge a pop... WHY??
    DNC is the poster child of 'the devs didn't talk to each other' it feels like. In this expansion, we got a system that allows actions that are 'only useable after X other action' to replace one another on the hotbars to consolidate buttons a bit (eg, HighJump > Mirage Dive, or Ikishoten > Zanshin). We also got certain actions that grant gauge changed to grant a buff that allows a free cast of the gauge spender, to reduce overcap issues (eg Hypercharged on MCH, Ideal Host on RPR).

    But on DNC:

    Technical Step turns into Tillana, you can't separate the two

    Tillana grants 50 gauge, during Tech Step when you're already drowning in gauge, and so it's super easy to generate 50 gauge and overcap within the 2 GCDs (spending gauge to get low, waiting for that GCD, then pressing Tillana and waiting for that GCD). Also, the ONLY thing that Esprit can be spent on is Saber Dance, so the excuse that'd apply to something like NIN (where you can choose to spend on Bhav, Frog or Bunshin) doesn't work here

    Fan Dance 4 can only be used after Flourish, you cannot combine the two

    Starfall Dance can only be used after Devilment, you cannot combine the two

    Last Dance can only be used after Standard Step/Finishing Move, you cannot combine the two

    Closed Position is still jank as hell to swap from one player to another (requiring a press to 'deactivate it' and then another to place on someone else), I wish it worked like Kardia (instant transfer, 5s CD)


    But the biggest crime for DNC in my opinion is with Finishing Move. I get that they wanted to make it so your second Standard Step fits into the burst window easier, but this move removes 40% of the DANCING, from DANCER. You go from 4 Standard Steps and a Tech Step per 2mins, to just two Standard Steps and a Tech Step. Who asked for the Dancer to do Dance Steps less often? That's the thing that sets them apart from other jobs in terms of gameplay! It'd be like if NIN got a change that means 'press Kassatsu, it turns into Hyosho, press again to instantly use Hyosho at the cost of one Mudra Charge'. You'd be pressing Ninjutsu less, that detracts from the aesthetic/identity of the job

    Quote Originally Posted by remiff View Post
    The only jobs that were somewhat well-thought-out are the Viper and Pictomancer, although even they have some minor oddities in their rotations.
    'Render Hammer' doesn't replace 'paint Hammer onto your gauge, when tf am I going to paint another hammer without rendering the one I currently have on my gauge first?

    Same could be said of Mog of the Ages replacing Creature Motif but there might be some wild opti I'm not aware of for that one

    Comet doesn't replace Holy when you're in Subractive Spectrum, but you cannot use Holy while in Subtractive so why have the option there and greyed out?

    Same applies for Fire/Aero/Water > Stone/Ice/Thunder, if I can't use FAW while in Subtractive why can't I just combine the two buttons?

    Star Prism can only be used after Starry Muse, but the two cannot be combined. At least with Rainbow Drip you can hardcast it so there's a reason for it to be separate

    I'm guessing the reason here is, if they combined some of the stuff that would make sense to combine on PCT, the job would have like 12 buttons (and another like 8 for role actions/sprint/potion/LB) and people would point at it and laugh and say 'haha look at the dumbo job with so few buttons'
    (4)
    Last edited by ForsakenRoe; 09-02-2024 at 08:23 PM.