Quote Originally Posted by Alice_Rivers View Post
My problem with permanent DoTs in raids is that's just going to elicit or validate permanent medica 2/aspected helios which feels kinda like healing for the sake of it to me. Having more DoTs in general though is something I would support, similarly in addition to raising damage by perhaps 50% for raidwides increasing the frequency of raidwide damage by perhaps the same amount. I've seen people talk about frequent but not lethal and I like it. I agree with 75-100% or maybe more tank damage, tankbusters should have the capacity to be lethal if not properly mitigated and auto attack damage is a joke throughout the entire game. Also whatever happened to tethers?
Apparently back in 2.0 enemies didn't stop their autos while casting and tankbusters could crit. Even now many ARR bosses have tankbusters that are instant cast, so with that and the smaller toolkits they're certainly more interesting to heal in.

Also I think they could remove some existing healing skills by decreasing the recast and/or adding charges to some others, like merging Asylum and Temperance and reducing its recast to like 60s. Liturgy can be covered with more lilies and plenary indulgence. Adjust Cure III's range and mp cost and remove Medica I. And of course having Cure I upgrade to Cure II.