There is a reward for your efforts: you get to play the class that you actually enjoy instead of feeling bored by a class that doesn't engage you. Playing a class you don't enjoy just because it has higher damage numbers is a fantastic way to waste your own time and energy.
If playing the game feels like "work" to you, then you're probably playing the wrong job or the wrong game. When it comes to enjoying game systems, there's usually a balance to strike: too easy and you'll get bored, but too challenging and it can feel like work. But when you find that sweet spot between the two that perfectly aligns with your subjective tastes? Man, that's such a nice feeling. That's a huge part of why I play this games. And I'm not alone in that; the existence of Extremes, Savages, and Ultimates is a testament to the fact that many players enjoy challenge.
I can't get that great feeling on other DPS. I've mained Black Mage since ARR, and in my opinion it's the most beautifully designed class in the game; to me, there's nothing that compares to how enjoyable it is to play. The numbers that pop up when I deal damage are just a contrivance; the feeling of actually playing Black Mage is what I'm here for.
This is in no way a bad thing. Let the players who want the easy jobs play the easy jobs, and let the players who want the more challenging jobs play the more challenging jobs. Everyone gets what they want.
And how would that be any different if the training wheel jobs performed slightly worse if optimised compared to the other jobs?
I genuinely do not understand why this is such a painful topic for so many people. Nobody wants to be penalised or handicapped.
Vpr and Picto make me actively not want to raid. Knowing it could be so much easier and i'd do strictly better. Am i speaking French?
People do NOT want to work harder for nothing. It's something you're going to have to accept. Either all jobs are braindead or the majority of people will flock to the braindead jobs which will result in further simplification to all jobs as they become unpopular. We have seen this happen countless times. VPR has a tank dps rotation without any of the tank responsibilities, and not a single job mechanic to track.
One will always be better than the other if you do not reasonably balance around job difficulty. Vpr sees more than double the amount of players than the next most played melee, and i'm seeing zero reason to play anything other than Vpr.
''You play whats fun is the reward'' is i think, to put it bluntly, the most retarded thing i've read all day. Because these jobs are competing for a slot.. A handicap is not a reward.
And since you're inadvertedly okay with the players playing more accessible jobs doing more damage than the others most of the time -by being easier and featuring less fail states. Why can't harder jobs do higher damage by a similar margin when mastered and those failstates are overcome?
Last edited by GoatOfWar; 08-28-2024 at 11:59 AM.
Oh im call bs on this cause dancer got nerfed during shadow bringer. At one point u could literally time standard and technical into a looping rotation but they increase its time cause it was too powerful and i believe dancer potency got adjusted during shadow bringer cause it was way powerful back then vs now.It's simply a balance issue and the devs are too afraid of the backlash from nerfing the popular and new job so they're once again opting to buff every other job. And because they chose the route that's not as easy as simply nerfing 1 job they're probably going to take a few more balance patches to get it somewhat right.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
I agree it does.
By showcasing two things:
* How superior auto-combos are to wasting 2-3 hotbar buttons for a sequence of spell casts requiring exactly 0 brain cells.
* How outdated the design of many old jobs like Black Mage or Dragoon or so is, nowadays.
Ha! :P
No seriously, they ought to do an expansion that brings sweeping reworks to all jobs, even if it means we're not getting new jobs at all. Adding more on top instead of first fixing what is there is a big no-no in software development IMO. And Picto really shows how much fun a caster can be if they're freshly designed from the ground up in a vacuum.
at 99th percentile currently
all melees + blm + pct are separated by a few hundred DPS
So I dont think there is a lot of "bad balance" currently considering melees and pct/blm, they do more or less the same damage
a bit harder since you have a lot of positionnals and faster gcd
you have to manage uncoil, gauge and your 40s cd
You have to put 2 RA during bursts, and 3 in pots, without dropping your buffs
What is the DRG "actual job mech" ?
nope check fflog stats
I’m not sure why you are more angry with PCT than VPR who for 99 players out of 100 your VPR will do more damage than your PCT, it has a rotation rivalling SMN in its simplicity and it can basically be played like a physical ranged with how overpowered uncoiled fury is
At least PCT actually requires a few brain cells to play like the medium/hard melee, VPR should be doing SMN damage
To be fair almost all of that is absolute bare bones for any class in this game. “Don’t press on CD what you could stuff into buffs” isn’t really a complex job mechanic
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think that every class is easy in this game, ranking tank/melee difficulties is a bit of a joke to me honestly (aside maybe for the "99-100" optimization, but who cares about this, even p8s week1 didn't require that kind of optimization)
For instance I dont feel drg/rpr being harder than vpr at all
Last edited by CaedemSanguis; 08-28-2024 at 07:42 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.