Quote Originally Posted by Carighan View Post
Yeah people tend to rose-goggle old designs too much. Some individual elements were nice, but it's important to keep in mind that while the loss of a proper pet that could be hit/killed is sad in some ways - no more pet classes - there's a reason it was removed, and that was that some boss-fights were hell to do with pet jobs in the group, while for others it made no difference. And the community wants more and more and tighter balancing, so such differences are wanted less and less by the very playerbase that also wants all those "unique" (and hence inherently not balanceable) skills back.

And in the case of our two fairies in particular, it was just 1 fairy. The other one was nice for the lulz, but only used in content where it really didn't matter.
What fights in your mind were hell to do with pets?

And in my experience, Selene was used when you needed the utilities its actions provided, from Silence in ARR/HW because your group lacked two jobs that could for whatever reason to Fey Caress in HW/StB when a fight called for dispels, as well as any fight that you didn't need Whispering Dawn or extra mitigation for (most, after your group was geared or a fight was dated). That's plenty enough a reason for it to exist, because the game exists beyond savage and ultimate raiding and the job design used to and aught to reflect that.