Quote Originally Posted by Shurrikhan View Post
Okay, but you thereby then remove ANY flavor of difference between its window of heal-bearing attacks and that of Paladin.
There is still a difference in that Paladin has its healing tied to their 1min damage cooldown, vs BW is purely a defensive ogcd and therefore gives you way more freedom.

Quote Originally Posted by Shurrikhan View Post
Remember also, you can absolutely do both. 200 per action + 200 per hit = 400 vs. first enemy struck, 200 for each thereafter. Or, scale from damage dealt, as it used to, since AoE hits for less per target than ST and doing so would also allow oGCDs, reflective damage, AAs, raidbuffs, etc., to contribute for a bit more engagement and flavor.
You can do both, but given how much WAR heals (and overheals) currently I don't think you really can make the per target scaling work unless it's completely cosmetic. 200 per action + 200 per hit would be still functionally identical to what it does currently, just without (or with less) overhealing, 300 per action + 100 per hit maybe, but even then you're looking at 800p heal per GCD on a very conservative 5 enemies pull.