Quote Originally Posted by Raikai View Post
Idk... The mechanics that are actually really interesting and refreshing to me is Alarm Pheromones 1 and the Beat 1's random heart evasion (which also feels like stuff we had in Barbariccia). The rest of the mechanics are all stuff we know. Circle or Line aoE, then repeat the opposite one, 2 patterns of honey blobs aoes, stack with partner or spread, group movement mechanic around boss to lay down puddles, a tether bait similar to the last mech on Rubicante, etc...

I think it's a very well made fight and I do enjoy... But not the expectation of something very unique that I had based on the Keynotes.
Funnily enough, Alarm Pheromones is the one mechanic I keep seeing tons of complaints about specifically because it's so different/more reactive. I love that mechanic as well.