You will likely run into difficulty with that approach. A reraise effect would completely unbalance raid content, by allowing for more variants of sac strats. It presents a similar problem to the one posed by invulns. The reason why a lot of the LP stack mechanics are centered on healers in order to specifically force you to protect your healer.
Putting raise on tanks instead of SMN/RDM is not really an option, in case it gets suggested. I'm fairly sure that wouldn't go down very well given all the discussion around tank healing effects.
All jobs have varying degrees of utility actions. Raid mitigation is another example of this, and different roles bring this to different extents. Standardizing actions around a role just means that you don't get a DPS penalty for being one of two jobs that brings that utility. Every group would have two non-healer raises as a standard. That lets you balance the roles so that jobs have DPS parity.
The current problem is that different raid comps have varying access to raises, which in turn carries a huge progression benefit. There is no equivalent utility to this because raise saves runs. It's a bit like giving only one tank access to an invuln (you either let everyone have it, or you let nobody have it). As a result, a DPS discrepancy is created to offset this utility disparity between 'raise casters' and 'damage casters'. That's why a lot of the fastest clears on this past tier were double caster (i.e. NIN/DNC/RDM/PCT). What you might not have noticed is that during the prog runs prior to the final clear push, the same group would have been set up as NIN/DNC/RDM/SMN. You create a prog standard and a optimal standard. It's not very fun.
While everyone recognizes this as a problem, SE keeps kicking the can down the road. At this point, it's best to standardize raise, abolish the partitioning of ranged jobs into different sub-sub-categories (damage caster > raise caster/physical ranged), and let people play the jobs that they actually want.



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