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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,610
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    As long as Physical Ranged exists within its own role category, there's no incentive for the developers to give it parity with Magical Ranged. It will continue to languish under the claim that it only needs to be balanced within its own singular protected slot.

    For reference, in Heavensward, Ranged was treated as a singular role category: Patch 3.1 Notes



    That was also the time when Physical Ranged was at its most powerful, and double Physical Ranged comps were in vogue. When it splintered off into its own subrole, it ended up doing less damage on the claim that it was more 'support orientated'. But Magical Ranged on the whole offers much more utility options, be it in the form of raises, defensives, and even burst mobility. So we shift the goalposts, and it now does less damage on the claim that it's easier to play and allows free movement (which is irrelevant, because burst mobility is what matters). I think that's why we're seeing more discussions around walking casts now, because players want to see a more level playing field between the two subsets of Ranged jobs.

    Merging back the subrole would force balance adjustments across the board, both in terms of damage and utility, and let Physical Ranged jobs feel valuable again.
    That’s my point, physical ranged holds on by the fact that it doesn’t compete with anyone else. If they shoved it into magical ranged one of three things would happen

    1) physical ranged is adjusted up; either in raw damage or useful utility to compete with PCT and BLM, in this case the meta would likely form 1/3 in ranged favour as melee considerations would just he a hinderance

    2) the melee damage magical ranged are bought down so all ranged do 10-15% less than all melee, thus just generates the reverse problem where a 3/1 meta would form with the 1 overwhelmingly being a rezz caster

    3) phys ranged are shoved into magical ranged with no potency adjustments, in this scenario phys ranged die on arrival as the casters either do more damage, have a rezz or do more damage and have a rezz


    There is no benefit to fusing the ranged roles, they need to actually make phys ranged worth bringing for more than the 1% and then also put them in consideration for the 4th spot if you want their unique offering more than you want the raw damage a second melee or a melee caster brings
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CKNovel View Post
    I believe the role bonus arrived in Shadowbringer, exactly when each subroles had 3 choices, but also when the ranged tax happened.

    Now, in my opinion there shouldn't be any "role bonus". It has a positive of ensuring each role will be picked and allows balance slip-up.
    But on the negative side, this allows a massive slip up on a whole role and makes the physical ranged role the ungrateful role.
    You matter less but hey, you're here to bring the 1% stats buffs!
    If I remember correctly, the role bonus has its origin in ARR. There used to be a system where jobs in a full party brought a 3% buff to their primary stats. So for example, having a tank in the party gave you 3% VIT and STR, having a healer gave you 3% MND, and so on. The main restriction on party composition was an LB penalty. That system still exists, because you still get docked for composition violations (solo tank, solo healer, or duplicate jobs). The first violation adds about 2 minutes to your passive LB3 generation time and it caps at roughly a 4 minute penalty for multiple violations. Historically, having three melee or three ranged would have also counted as violations, but that was waived sometime around Stormblood.

    Having some enforced structure is good, because there are some things that you just can't balance (i.e. if you could drop a support and bring extra DPS without penalty, you'll do that). In the case of Physical Ranged though, it unfortunately functions as a barrier to actually trying to balance those jobs with Magical Ranged, despite it being entirely reasonable to do so.

    Quote Originally Posted by Supersnow845 View Post
    ...
    Raises will need to be looked at in 8.0 if they're doing a systemic revision of the job system. It's powerful enough as a progression tool that you get penalized just for having access to it. I think the solution is to make it uniformly available as a role action. There were some questions about how you might do this aesthetically, but you really just need a 'Phoenix Down' action with a fixed recast/charges. If you did this, then it no longer needs to affect job DPS, and you're no longer left with different tiers of ranged jobs. You just have a single Ranged category, and all seven jobs have access to the action.

    The reason why people don't run triple melee compositions is because of fight mechanics. I don't think I've ever seen it work out in PF, simply because someone is going to be forced to constantly disengage to take a 'fake ranged' spot (and the group is more likely to disband than reach agreement on who that person is). Fights are designed around a 2/2/2/2 perspective, so while a ranged job can often be used as a melee substitute, the reverse is generally not true.

    Either way, I think the fact that we have different 'damage' tiers on ranged jobs is a serious problem. You have damage casters, raise casters, and then physical ranged. Consolidating the role creates a single tier where all seven ranged jobs are treated equally, while retaining their unique playstyles. That should be the end goal.
    (2)