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  1. #51
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naomishtola View Post
    no one wants to touch the role to begin with.
    This. Just look at the patch notes and you'll see where their focus is.
    (2)

  2. #52
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by VentVanitas View Post
    not even have the advantage in disconnect-heavy fights like M3S
    Last I checked, this advantage was held by PCT, and BLM was a top choice as well.

    I know that a lot of casters want to play this off as melee vs. ranged, but the truth is that double caster was the prog standard on the tier and a lot of Physical Ranged players felt like they were left in the dust. The question I would ask is why a MCH should be considered inferior to a PCT that offers such strong burst, utility, and mobility tools. I think that if you abolished the 'Physical Ranged'/'Magical Ranged' dichotomy and treated both groups as equals, then you can have a fair discussion on how much of a reward should be provided to offset fight-specific melee downtime. The discrepancy lies between Physical Ranged and Magical Ranged and the differences in how these two groups are treated.
    (2)

  3. #53
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Last I checked, this advantage was held by PCT, and BLM was a top choice as well.

    I know that a lot of casters want to play this off as melee vs. ranged, but the truth is that double caster was the prog standard on the tier and a lot of Physical Ranged players felt like they were left in the dust. The question I would ask is why a MCH should be considered inferior to a PCT that offers such strong burst, utility, and mobility tools. I think that if you abolished the 'Physical Ranged'/'Magical Ranged' dichotomy and treated both groups as equals, then you can have a fair discussion on how much of a reward should be provided to offset fight-specific melee downtime. The discrepancy lies between Physical Ranged and Magical Ranged and the differences in how these two groups are treated.
    Yeah, there's a massive double standard going on. Why is double caster allowed and "meta" but double physical ranged isn't?

    Pictomancer isn't taxed yet is more mobile than MCH/BRD/DNC thanks to its 20s dash+sprint.
    Pictomancer is allowed to have 2 Raidwides mitigation like RDM/MCH/BRD/DNC but also an extra heal, making it better than BRD but under DNC in term of support.
    Then there's the flexible rotation, most of its burst is on charge except the 120s but that's something you don't want to drift even if you had charges on it.
    Casting? Well you have many holy in white and your uneven hammer, you decide when to cast.

    Unlike phys ranged, PCT/BLM can take a melee spot instead of the caster spot. Phys ranged are limited to the phys ranged spot.
    And PCT is just incredibly appealing with its double mitigation only DNC, RDM and MCH can offer.
    (1)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,637
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    Last I checked, this advantage was held by PCT, and BLM was a top choice as well.

    I know that a lot of casters want to play this off as melee vs. ranged, but the truth is that double caster was the prog standard on the tier and a lot of Physical Ranged players felt like they were left in the dust. The question I would ask is why a MCH should be considered inferior to a PCT that offers such strong burst, utility, and mobility tools. I think that if you abolished the 'Physical Ranged'/'Magical Ranged' dichotomy and treated both groups as equals, then you can have a fair discussion on how much of a reward should be provided to offset fight-specific melee downtime. The discrepancy lies between Physical Ranged and Magical Ranged and the differences in how these two groups are treated.
    What’s wrong with a double caster meta for a particular tier

    1/2/1 or 2/1/1 are both totally fine, the problem is the physical ranged are barely even holding onto the 1 spot because they do so little damage they barely justify the 1% that’s unique to their role. Fusing casters and phys ranged together as ranged would either just cause them to buff phys ranged to compete which would likely create a 1/3 meta or just make physical ranged completely useless because they wouldn’t even be able to compete inside their own role

    The only reason right now the phys ranged hold on is because they only compete with themselves, competing directly with the casters who either do 15% more damage than them or bring the best utility the game can offer would just be a sure fire way to kill them or otherwise buff them and risk killing the melee
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #55
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CKNovel View Post
    Yeah, there's a massive double standard going on. Why is double caster allowed and "meta" but double physical ranged isn't?

    Pictomancer isn't taxed yet is more mobile than MCH/BRD/DNC thanks to its 20s dash+sprint.
    Pictomancer is allowed to have 2 Raidwides mitigation like RDM/MCH/BRD/DNC but also an extra heal, making it better than BRD but under DNC in term of support.
    Then there's the flexible rotation, most of its burst is on charge except the 120s but that's something you don't want to drift even if you had charges on it.
    Casting? Well you have many holy in white and your uneven hammer, you decide when to cast.

    Unlike phys ranged, PCT/BLM can take a melee spot instead of the caster spot. Phys ranged are limited to the phys ranged spot.
    And PCT is just incredibly appealing with its double mitigation only DNC, RDM and MCH can offer.
    I stopped reading at "PCT is more mobile than DNC", sorry lol.
    (3)

  6. #56
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Anyone else get the sinking feeling devs will just make the role bonus 2% then be like ‘we did it guys phys ranged is saved’ lol
    (4)

  7. #57
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by rewd View Post
    I stopped reading at "PCT is more mobile than DNC", sorry lol.
    En Avant is 10y, 30s cooldown.
    Smudge is 15y + 5s sprint, 20s cooldown.

    In a 10 minute fight DNC has 23 uses, PCT will have 31. Obviously DNC has the charge advantage but PCT has the "it's always available" advantage.
    You can easily keep your casts for the phases where you don't move.

    Even if it's debatable which one is the most mobile, PCT remains incredibly mobile.
    (3)
    Last edited by CKNovel; 08-19-2024 at 11:40 PM.

  8. #58
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    En Avant is 10y, 30s cooldown.
    Smudge is 15y + 5s sprint, 20s cooldown.

    In a 10 minute fight DNC has 23 uses, PCT will have 31. Obviously DNC has the charge advantage but PCT has the "it's always available" advantage.
    You can easily keep your casts for the phases where you don't move.

    Even if it's debatable which one is the most mobile, PCT remains incredibly mobile.
    Aetherial manipulation have 25 y range and 10 sec cd, so you can use it 60x in 10 min fight. Does that mean BLM have the best mobility in game?
    (4)

  9. #59
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sunako View Post
    Aetherial manipulation have 25 y range and 10 sec cd, so you can use it 60x in 10 min fight. Does that mean BLM have the best mobility in game?
    BLM is dependent on its rotation and requires an allied target.
    PCT is very flexible on its rotation outside of the 120s and doesn't requires a target.

    Even if we don't agree on this point, PCT remains incredibly mobile.
    (3)

  10. #60
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    Let’s take a moment to remember that MCH is the only job without a mobility skill. They probably forgot…
    (1)

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