Quote Originally Posted by Wilford111 View Post
The fact is that pulling an S-rank mob earlier than what the community is used to creates a massive amount of toxicity, which is evidence that SE needs to update the hunt system. I'm a firm believer in "don't hate the player, hate the game". It's true that "early pullers" aren't breaking any rules, but it really, really sucks when they do pull before most people can reasonably arrive.
A hunt being pulled before most have arrived isn't a problem. No one has to be there before it is pulled to get credit. They just need to get a hit in before it dies.

That's why the community should focus on is whether it is dead before most have arrived. The community has some power to prevent that from happening by not assisting those who attack immediately.

I genuinely doubt that most S ranks are dying before most players have arrived outside of the squishier ARR and HW S ranks. There will always be those few who show up too late for whatever reason but most get there in time.




Quote Originally Posted by LibitIncarne View Post
We need more oneshot donuts and far-reaching cleaves centered on the player with the highest aggro.
"Resetting" hunt mobs is often more toxic than the act of "early pulling" is.
Intentionally resetting mobs that have already been pulled is a violation of ToS and has led to player bans when reported.

It's one thing if it was a face pull and those already there are fine with the reset. It's another if some players were intentionally attacking it. Again, the community has the option to not attack if they want to give others more time to arrive.

Quote Originally Posted by LibitIncarne View Post
That one Yak Tel S rank on Shadow, if any data can be pointed at.
Players were crashing due to the sheer number of players (2k+) in the instance because they were waiting for everyone to get there.
Which is a large part of the problem with waiting an excessive amount of time. The more that show up, the more players that start experiencing severe latency/disconnects and the greater the potential to crash the server. There are only so many players a zone is intended to hold at one time before technical chaos steps in.

Quote Originally Posted by Wilford111 View Post
Who cares if anything changed? They should have changed it back in Heavensward. If enough people make their voices heard they might just change it.
SE didn't change anything in the first place so there was nothing to "change back".

Players have been making complaints about the hunt for years. SE's response has always been the content is what they intend it to be and they have no interest in investing resources to change it. If anything, they're unhappy with how the community tries to run the hunt. They've already said they do not like hunt trains but for now they're content to let the community run them.

If SE does eventually make changes, I doubt very much they're going to be what most are hoping for.