A hunt being pulled before most have arrived isn't a problem. No one has to be there before it is pulled to get credit. They just need to get a hit in before it dies.
That's why the community should focus on is whether it is dead before most have arrived. The community has some power to prevent that from happening by not assisting those who attack immediately.
I genuinely doubt that most S ranks are dying before most players have arrived outside of the squishier ARR and HW S ranks. There will always be those few who show up too late for whatever reason but most get there in time.
Intentionally resetting mobs that have already been pulled is a violation of ToS and has led to player bans when reported.
It's one thing if it was a face pull and those already there are fine with the reset. It's another if some players were intentionally attacking it. Again, the community has the option to not attack if they want to give others more time to arrive.
Which is a large part of the problem with waiting an excessive amount of time. The more that show up, the more players that start experiencing severe latency/disconnects and the greater the potential to crash the server. There are only so many players a zone is intended to hold at one time before technical chaos steps in.
SE didn't change anything in the first place so there was nothing to "change back".
Players have been making complaints about the hunt for years. SE's response has always been the content is what they intend it to be and they have no interest in investing resources to change it. If anything, they're unhappy with how the community tries to run the hunt. They've already said they do not like hunt trains but for now they're content to let the community run them.
If SE does eventually make changes, I doubt very much they're going to be what most are hoping for.



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