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  1. #11
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Supersnow845 View Post
    So why is this speed run meta not a large concern to healers but losing it is a big concern to tanks
    Losing the speed running meta would not be a huge issue to tanks, but suddenly making it so tanks do the amount of damage of healers currently and healers do the amount of damage of tanks would impact many players enjoyment. You pretty much will be nerfing tanks because healers were getting sidelined in a speed running meta and the change itself does nothing to solve the issue that healers have.

    That change would ripple throughout all forms of content. I agree healers need some love have never said otherwise. Unless you feel they should up the amount of damage healers do to match what they do with tanks but that would require complete readjustment to all forms of content to account for the higher amount of overall damage.

    Quote Originally Posted by Turtledeluxe View Post
    Tanks getting nerfed is not suffering. Nerfs happen all the time. In every game. Throughout all time.
    Nerfing the overall damage of tanks just because healers got sidelined in a speed running meta is messed up. For tanks it would mean across the board they do overall less damage and the nerf itself does not solve the core issue with healers. Yeah. I am sure that would go over well.

    I mean come on we all must see how that is a messed up request / nerf. Maybe it would not bother tanks, maybe ask the tank forum for their feedback.

    Quote Originally Posted by Turtledeluxe View Post
    I am not calling for a damage nerf personally. But something about them certainly needs to be adjusted so that they do not replace healers in any content outside being a slight emergency support for a limit period of time and are certainly not immortal in casual content
    I agree adjustments do have to be made but I just don't see what really could be done that really solves the core issue healers have atm which is engagement that does not ripple into lower end content.

    Personally I think having such wide access to in combat raises does add to trivialize content at times, and I do think overall tanks do have far too high sustain. Just idk if adjusting that would bolster the healing role per-se or just make it more stressful for many players because that is a sudden responsibility shift that has not been present in the game for a long time.

    Think I might hit daily post cap.
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    Last edited by Bobby66; 08-15-2024 at 01:36 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.