I was initially excited about the reveal of the Azem symbol on the weird grail item, because I was DESPERATE for all of Dawntrail to get ANY little tiny crumb of lore that related to the Ancients because they're some of my favorite characters and setting the game has shown us, but now I'm worried. I don't want shard travel to feel easy. I think it makes sense to eventually explore more shards if they plan to keep the game going for another decade of story, but it needs to be exceedingly complicated and difficult to achieve shard travel. It should be a massive undertaking requiring insane amounts of aether. Anything less would cheapen everything that happened around shard travel in Shadowbringers. But I don't trust the current writing team to handle that well at all. And for now, I would much rather explore Ilsabard and Meracydia before we go shard hopping. Especially if they're going to treat the shards like they did Alexandria. Wow look, it's just a really shallow and bastardized version of a previous Final Fantasy game shoved into one final zone! How fun... -_-