What is the way, then, and how/why is it immune to any degradation from imbalance among tank jobs (or jobs in general)?
Lets say we amp healing requirements so that, even with a fully-geared Warrior played perfectly, healers have to hit all their oGCDs optimally to keep them up with only pre-shields/HoTs and between-pull heals.
Has that decreased the advantage of Warriors in dungeons, or merely made it all the more significant?
Has it made Bloodwhetting any less a disproportionate portion of Warrior's total mitigation in trash pulls relative to other tanks' short-CD? Has it made Bloodwhetting degrade optimizations elsewhere any less through just how huge merely having auto-crits readied for its window is?
My complaints about Bloodwhetting apply as a Warrior, as well. Its optimizations being solely a matter of auto-crits means that, if I were balanced, I'd no longer be able to hit higher peaks of sustain and/or damage by saving oGCDs for Bloodwhetting or prioritizing just raid buff usage with them, that Damnation has no synergy with my short-CD (via reflected damage) and that it and Equilibrium's synergy with any bonus healing is basically irrelevant compared to just one more auto-crit under Bloodwhetting.
The swap from healing from damage dealt to a flat heal per hit made the skill less interactive and more dull atop making it scale far better than any other AoE in the game (imagine if Orogeny was just Upheaval but per target, with no penalty) and therefore becoming nigh impossible to balance simultaneously for ST and AoE.
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Tl;dr: Yes, of course healers should be revamped; I don't think anyone here is arguing that healers would be fine if only Warrior's healing were reined in to reasonable levels. But gross imbalances in sustain and broken (unable to be balanced across multiple content types) scaling factors --not to mention the gameplay nerfs therefrom-- need to be addressed regardless.



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