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  1. #111
    Player
    Banggugyangu's Avatar
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    Amelia Aensland
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    Ultros
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    Pictomancer Lv 100
    Not to mention the plethora of people who don't know what their support skills do... I'd love to have bosses that tanks actively need to interrupt. Back in ARR, stun was extremely useful, and a good tank or melee would be stunning AoEs regularly in dungeons, but now, even in those dungeons where stun is still useful, no one stuns stuff... If that kinda thing became necessary in raids, the crying would be deafening...
    (0)

  2. #112
    Player
    Elfidan's Avatar
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    Elfidan Gadfor
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    Ultros
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    Reaper Lv 100
    Quote Originally Posted by Banggugyangu View Post
    I'm sorry, but FFXIV's overarching message is not blind total acceptance...
    Quote Originally Posted by Elfidan View Post
    It's obvious you're a forum sitter, but could you try to be a little less dishonest if you're going to represent a point of opposition? Posting on an ALT but your mains achievements are totally visible bro. Plays hundreds if not thousands of hours in a game with an over arcing message of acceptance, shuns acceptance.
    Maybe I misremember or misread but I don't see total or blind anywhere in my post. It's a sad day when you have to put words in people's mouths to make a point.
    Quote Originally Posted by Banggugyangu View Post
    Dawntrail is a prime example of the opposite. The overarching message is Understanding, even if you can't accept the stance of the other. We UNDERSTAND the plight of the ancient Etheiryns, but we don't accept the rejoining. We UNDERSTAND the Endless, but we terminate them, nonetheless. We UNDERSTAND the Garleans, but still fought a war against them. We UNDERSTAND Nidhogg, but still slay him. Heck, the closest thing to blind acceptance is what we do in Mamook... We accept the past of the Mamool Ja, but still push them toward a better way...
    Yes because all of the enemies we friend along the ten-year storyline aren't the benefactors of our acceptance.
    Quote Originally Posted by Banggugyangu View Post
    *edit* I would argue that those of us sympathizing with the OPs of these posts and disagreeing regardless are the ones most closely representing the narrative of the game.
    Help me out here. Did you actually read any of the vitriol that's being spouted in this thread or are you just the devil's advocate? Where is your understanding in the "Adapt or die" mentality of your brothers and sisters in the high-end content community. Where is your understanding that there are in fact people who will never reach your level of mechanical skill and still deserve a place? That's not to mention new players who will leave when they discover that they are expected to play at your level from the get-go. Everyone was new at some point in time, and they all sucked at some point in time. Different levels of content are completely acceptable. Blurring the lines between difficulty defeats the purpose of their existence. It would be great for you in the short term. But long haul it would be devastating to the majority.

    Quote Originally Posted by Banggugyangu View Post
    Not to mention the plethora of people who don't know what their support skills do...
    It's been a very long time for me. Does the game ever tell you about role abilities outside of a small blurb in a pop-up help window that nobody ever bothers to read?
    Quote Originally Posted by Banggugyangu View Post
    I'd love to have bosses that tanks actively need to interrupt.
    Yes, please make these abilities matter again. They're just clutter atm. Even when you stun mobs it barely does anything now.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  3. #113
    Player
    Banggugyangu's Avatar
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    Amelia Aensland
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    Ultros
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    Pictomancer Lv 100
    Quote Originally Posted by Elfidan View Post
    Maybe I misremember or misread but I don't see total or blind anywhere in my post. ...
    You didn't type it, but what you implied is dripping with it. See, the difference with total blind acceptance vs the Understanding without acceptance thing is that one allows anything and goes with the flow while the other can see the perspective presented and still disagree or stand against it. In this situation, there's literally no middle ground. You have one side asking for something and the other side standing firmly against it.

    Yes because all of the enemies we friend along the ten-year storyline aren't the benefactors of our acceptance.
    How many have we left alive vs how many have we killed? I'll wait.... I can think of 2.... a couple have gotten away, but the ones that we have actually left alive.... 2. Now... there are some that have turned to our side... that's a different situation altogether. Surely you're not considering those in your statements... right?

    Help me out here. Did you actually read any of the vitriol that's being spouted in this thread or are you just the devil's advocate?....
    That's simply not the majority of responses. I won't deny that there are people being unreasonable in this thread and the others, but the majority are not. Disagreeing and standing against the opinion of the OP also does not equate to that. If you think it does, then you're part of that same toxicity. Also, no one is saying players need to be good from the beginning, but expecting to play through an RPG without ever improving your skill level is asinine. No RPG in the history of RPGs lets you skirt by without improvement. MMOs are not exceptions to this. The difficulty ramp of FFXIV is actually on the slower end, even with Dawntrail. The anomaly here is that Endwalker was so much easier than previous expansions. Also, no one is saying people need to play at an advanced level. They're simply saying that you can't expect to just cruise by with a snot bubble and think you're gonna clear later expansion stuff. Nothing in DT is hard. It requires paying attention. That's all.

    It's been a very long time for me. Does the game ever tell you about role abilities outside of a small blurb in a pop-up help window that nobody ever bothers to read?
    Do you need the game to hold your hand and force you to read your tooltips? Heck... 90% of the hall of the novice could be summed up in "This is what your role is supposed to do. Read your friggin tooltips...." Just because the game doesn't slap you in the face with an explanation of an ability doesn't mean you shouldn't know what the ability does. The tooltips generally do a pretty good job explaining abilities, though there are some exceptions. Maybe it's because I come from a generation of gaming before tutorials existed, but there's little excuse to not use what the game gives you. It's there.
    (2)

  4. #114
    Player
    Elfidan's Avatar
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    Elfidan Gadfor
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    Ultros
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    Quote Originally Posted by Banggugyangu View Post
    You didn't type it, but what you implied is dripping with it. See, the difference with total blind acceptance vs the Understanding without acceptance thing is that one allows anything and goes with the flow while the other can see the perspective presented and still disagree or stand against it. In this situation, there's literally no middle ground. You have one side asking for something and the other side standing firmly against it.
    'You didn't type it so I did for you.' I just think you don't understand. Let me ask you if the OP wants to run with trusts how is a lower difficulty setting effecting you in any way shape or form? Absolutely absurd to decide to die on this hill.

    Quote Originally Posted by Banggugyangu View Post
    How many have we left alive vs how many have we killed? I'll wait.... I can think of 2.... a couple have gotten away, but the ones that we have actually left alive.... 2. Now... there are some that have turned to our side... that's a different situation altogether. Surely you're not considering those in your statements... right?
    The whole story is full of issues caused by the MC leaving people alive when they clearly shouldn't. Or letting them escape because incompetent. As for enemies we made into friends as I originally said if you think there's only two, I don't think you actually pay attention to the story. Which is fine. I don't think anyone should have to but definitely don't try to lecture if you don't know the subject matter. Turned to our side... Yeah that sounds like making frienemies to me.
    Quote Originally Posted by Banggugyangu View Post
    That's simply not the majority of responses. I won't deny that there are people being unreasonable in this thread and the others, but the majority are not. Disagreeing and standing against the opinion of the OP also does not equate to that. If you think it does, then you're part of that same toxicity. Also, no one is saying players need to be good from the beginning, but expecting to play through an RPG without ever improving your skill level is asinine. No RPG in the history of RPGs lets you skirt by without improvement. MMOs are not exceptions to this. The difficulty ramp of FFXIV is actually on the slower end, even with Dawntrail. The anomaly here is that Endwalker was so much easier than previous expansions. Also, no one is saying people need to play at an advanced level. They're simply saying that you can't expect to just cruise by with a snot bubble and think you're gonna clear later expansion stuff. Nothing in DT is hard. It requires paying attention. That's all.
    It's actually really funny I started back through the thread to count the negative and unhelpful 'get gud' style replies but stopped after a couple of pages of almost nothing but those. Again, why is a difficulty setting for this person running content you consider beneath you that's run with trusts an issue? I personally don't run content with trusts because they suck so ironically making a lower difficulty setting for them might bring that experience in line with actual players in the DF. Though I'd much rather that they make them better at healing and use AOE skill/let the player direct when to trigger the limit break. Endwalker was absolutely not easier than previous expansions unless you're going way the Frick back to Heavensward pre nerfs. There were more deaths in Endwalker duties than most prior to that. Dawntrail's issue is that the dungeons look the same as any dungeon till you get to a boss and then there's suddenly three or four mechanics going off simultaneously where there use to be two at most. That's a pretty steep increase for the average player. The game itself has set a precedent for less than perfection being bad. Dying feels bad wiping feels bad and in some cases party members will indeed shit talk over it. So then the expectation is clear. Paying attention doesn't help someone when they get hit with multiple mechanics they've never seen before. To be honest this kind of stuff is what the mentor system should be for. But that's tied up with people who queue for extreme in ARR because the game tells them to even though that's not really a thing. Point is "teaching" isn't something "good" players tend to do well in "Basic" content.

    Quote Originally Posted by Banggugyangu View Post
    Do you need the game to hold your hand and force you to read your tooltips? Heck... 90% of the hall of the novice could be summed up in "This is what your role is supposed to do. Read your friggin tooltips...." Just because the game doesn't slap you in the face with an explanation of an ability doesn't mean you shouldn't know what the ability does. The tooltips generally do a pretty good job explaining abilities, though there are some exceptions. Maybe it's because I come from a generation of gaming before tutorials existed, but there's little excuse to not use what the game gives you. It's there.
    I don't but that's an unfair comparison because I've been playing since 1.0 beta etc. I know what role abilities do because they use to be necessary. My point is that the average player doesn't really get explained that they even exist outside of the pop-up menu that most people don't read. I see you're upset that people don't read tool tips but let's be honest most people don't because that's just not what gaming is anymore. Why don't games come with instruction booklets anymore? Nobody was reading them. The explanation tool exists it just needs to be implemented in a way that works. Hall of the Novice is still optional content, and many people reach maximum level without ever doing any of it and in some cases don't even know it exists. It doesn't matter how old you are or what era of gaming you hail from you should want the people around you to understand because it's your community and you only benefit from it.
    (0)
    Last edited by Elfidan; 08-13-2024 at 05:33 AM.
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  5. #115
    Player
    Banggugyangu's Avatar
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    Amelia Aensland
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    Pictomancer Lv 100
    Quote Originally Posted by Elfidan View Post
    'You didn't type it so I did for you.' I just think you don't understand. Let me ask you if the OP wants to run with trusts how is a lower difficulty setting effecting you in any way shape or form? Absolutely absurd to decide to die on this hill.
    I've stated in this thread that I'm absolutely fine with an easy or very easy difficulty for dungeons, but my condition is that if that happened, a pre-requisite to queueing for post-MSQ content without trusts, including the normal trials, would be to have cleared everything in MSQ, including solo duties, on Normal difficulty. I don't care if people aren't good enough to run the dungeons at the intended difficulty, but those same people will be nothing but dead weight in normal difficulty content. If those people can't be bothered to improve their gameplay, then that isn't fair to those they would be dragging down in other content.

    Regarding the characters that join our side.... if you can't see the applicable allegory to this exact conversation.... then you're critical thinking skill is not of a level adequate to continue that conversation....


    It's actually really funny I started back through the thread to count the negative and unhelpful 'get gud' style replies but stopped after a couple of pages of almost nothing but those.
    It is funny, indeed.... the entire first page of the thread doesn't have a single attack on the OP. There's a lot of "I don't understand what you're asking for", and there's a decent amount of disagreement, but no attacks.... The whole first page..... You're making me think that someone disagreeing can be construed as an attack.... Even telling someone they need to improve is not "toxic". Toxicity comes about in the way it's said. Now, personally, I disagree with the concept of tone policing, but I do understand that you attract more flies with honey than vinegar. I try to be tactful in whatever I'm saying because it's typically more effective than not. Your argument falls pretty flat, however, when you make a claim that the thread is so full of this bad behavior when the entire first page is empty of it...
    (1)

  6. #116
    Player
    Elfidan's Avatar
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    Elfidan Gadfor
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    Quote Originally Posted by Banggugyangu View Post
    Regarding the characters that join our side.... if you can't see the applicable allegory to this exact conversation.... then you're critical thinking skill is not of a level adequate to continue that conversation....
    https://forum.square-enix.com/ffxiv/threads/63104
    You don't seem to be able to advance an argument but resort to childish behavior instead, so I'll just leave this here for you. Good luck and keep living your best life.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #117
    Player
    Banggugyangu's Avatar
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    Amelia Aensland
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    Quote Originally Posted by Elfidan View Post
    https://forum.square-enix.com/ffxiv/threads/63104
    You don't seem to be able to advance an argument but resort to childish behavior instead, so I'll just leave this here for you. Good luck and keep living your best life.
    The fact that you interpret what I said there as an insult explains a lot...

    *edit* I'll expound upon that. I was stating that I was not going to continue down that conversation with you if you fail to understand how said allegory applies to the thread and more specifically to the conversation at hand. It's a pretty simple allegory, and that you're trying to use it to bolster your stance tells me that you either thoroughly don't understand said allegory, or you believe that I don't. One is foolish, the other is deceitful. You can decide which camp you're in.
    (2)
    Last edited by Banggugyangu; 08-13-2024 at 06:10 AM.

  8. #118
    Player
    Rhafa's Avatar
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    Rhafa Velaru
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    I am absolutely confused on OP's post.
    What do you exactly want? Serious question, by the way.
    (0)

  9. #119
    Player
    Banggugyangu's Avatar
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    Quote Originally Posted by Rhafa View Post
    I am absolutely confused on OP's post.
    What do you exactly want? Serious question, by the way.
    This is the most common response, honestly... We believe that the OP specifically wants to remove the duties they dislike from their roulettes, which is by and large a terrible idea. The thread seems to have shifted to adding easy difficulty modes to roulettes or dungeons as a whole. That would also be a bad idea if it didn't come with restrictions for other content if said "easy difficulty" were the only cleared content by a player.
    (2)

  10. #120
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    Carin-Eri's Avatar
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    Quote Originally Posted by Estguard View Post
    Dawntrail has shown a lot to me of the coming days that its been out, being sorry to say. Some of the absolute worst duties in the game. The whole expansion from MSQ to combat being completely awful.

    Its about time we obtain the rights to be able to ban duties or complete expansion we no longer want to do in the game. We paid for it. We should be able to completely opt out of it.

    I understand, it feels like a majority of players say "Get Good" etc and have a horrible toxic mentality. And Casuals officially have nothing in the game to do unless its 8 hours of mindless crafting and gathering.

    Endwalker has shown me the ramps are already too much and too uncomfortable. And Dawntrail forced it to be even worse.

    Currently outside of Worqor Zormor all the dungeons, and every single trial in this game is WAY too hard for the majority of the playerbase. And wiping for the 6th time to any of these duties are actually unfun completely.

    Am I asking for "steamrolling"?

    Not with players, no. What we need at the current time is NPC/Trusts to be literally 100% easier at all times to do any of the content in the game (along with trusts being able to do roulettes now.)

    We also need a normal mode that is only 25% harder, that would be the msq and normal roulettes making things a 1-2 wipe at the max if not 0. People should be 100% able to get the MSQ. Its MSQ. Meaning EVERY SINGLE duty. Needs a BLUE QUEST. That is the current terrible (and in my opinion and others that are getting shamed it feels like) difficulty of this expansion.

    Which also comes to the "Expansion Bans". We need them now. People don't want ARR anymore? Oh well its banned from their roulettes (except mentor) etc. IT IS time for this to already be in the game. So those that arent having fun anymore with things and wish to opt out.

    We also need straight 15% of each roulette being able to be banned if your not banning an expansion(s).

    Games becoming too difficult as a casual of casual. I dont want midcore in my MSQ this should be in blue quests and something YOU can opt into. Not the thing that your FORCED to do to play the expansion. I want fun. And replayability. Not frustration and every waking moment im thinking about pressing the "abandon duty" button.

    Though seeing how... kind of toxic this forums become along with reddit. I'm sure I'll have the opposite opinion.
    Well, I for one agree with most of your points - mostly because I'm terrible at the game, which is not something that the majority of forumites have any tolerance toward.
    (0)

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