'You didn't type it so I did for you.' I just think you don't understand. Let me ask you if the OP wants to run with trusts how is a lower difficulty setting effecting you in any way shape or form? Absolutely absurd to decide to die on this hill.
The whole story is full of issues caused by the MC leaving people alive when they clearly shouldn't. Or letting them escape because incompetent. As for enemies we made into friends as I originally said if you think there's only two, I don't think you actually pay attention to the story. Which is fine. I don't think anyone should have to but definitely don't try to lecture if you don't know the subject matter. Turned to our side... Yeah that sounds like making frienemies to me.
It's actually really funny I started back through the thread to count the negative and unhelpful 'get gud' style replies but stopped after a couple of pages of almost nothing but those. Again, why is a difficulty setting for this person running content you consider beneath you that's run with trusts an issue? I personally don't run content with trusts because they suck so ironically making a lower difficulty setting for them might bring that experience in line with actual players in the DF. Though I'd much rather that they make them better at healing and use AOE skill/let the player direct when to trigger the limit break. Endwalker was absolutely not easier than previous expansions unless you're going way the Frick back to Heavensward pre nerfs. There were more deaths in Endwalker duties than most prior to that. Dawntrail's issue is that the dungeons look the same as any dungeon till you get to a boss and then there's suddenly three or four mechanics going off simultaneously where there use to be two at most. That's a pretty steep increase for the average player. The game itself has set a precedent for less than perfection being bad. Dying feels bad wiping feels bad and in some cases party members will indeed shit talk over it. So then the expectation is clear. Paying attention doesn't help someone when they get hit with multiple mechanics they've never seen before. To be honest this kind of stuff is what the mentor system should be for. But that's tied up with people who queue for extreme in ARR because the game tells them to even though that's not really a thing. Point is "teaching" isn't something "good" players tend to do well in "Basic" content.
I don't but that's an unfair comparison because I've been playing since 1.0 beta etc. I know what role abilities do because they use to be necessary. My point is that the average player doesn't really get explained that they even exist outside of the pop-up menu that most people don't read. I see you're upset that people don't read tool tips but let's be honest most people don't because that's just not what gaming is anymore. Why don't games come with instruction booklets anymore? Nobody was reading them. The explanation tool exists it just needs to be implemented in a way that works. Hall of the Novice is still optional content, and many people reach maximum level without ever doing any of it and in some cases don't even know it exists. It doesn't matter how old you are or what era of gaming you hail from you should want the people around you to understand because it's your community and you only benefit from it.



Reply With Quote

