
Originally Posted by
Shurrikhan
Why, though? Sometimes %DR is the more worthwhile, other times rez, other times flat shields. Why not let a party pick what all utilities and what degrees of mobility they want, or the least of each (BLM)?
While it would force physical ranged to actually be a bit better balanced against other roles, I don't see why that'd be an issue. I'm sure Physical Ranged wouldn't mind being taken for more than just their % bonus.
(Personally, I'd like to see the bonuses increased for the first in each role in full party content, 2% each for the first tank, melee, ranged, and healer, and just 1% for the second, reducing the relative penalties of single-healer, single-melee, etc., compositions. Such in turn increases the incentive not to be complacent with imbalances between roles. Naturally, boss HP would be increased by some 3.3-4.9% to compensate -- 4% still obliging standard comp or 3.3% offering 1 slot of leeway by comparison.)