Every room of Aurum Vale during 2.0 was hell on earth. Every patrol had to be pulled to perfection and if you accidentally pulled another enemy that could scalate in pulling half the room and dying. If that was not enough, the dungeon was full of poison hazards in walls and floor that would randomly explode killing non-tank jobs. Then he bosses had mechanics that would oneshot people (not now after 1000 nerfs) and let's speak about the MOLBOLS in a tiny room. Nothing in DT compares to the horror of 2.0 Aurum.