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  1. #1
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    96
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    I just wanted to add that two content creators have now spoken out about their disappointment in the viper changes.
    And while CC's opinions shouldn't matter more than any other players, I hope these videos grab the dev's attention because they sum up what many people have been saying.

    https://www.youtube.com/watch?v=yLUs..._channel=Rinon
    https://www.youtube.com/watch?v=Jvk6...=BraxophoneXIV
    (13)

  2. #2
    Player
    DemiBajamut's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Mountaindew Bajablast
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mondschnee View Post
    I just wanted to add that two content creators have now spoken out about their disappointment in the viper changes.
    And while CC's opinions shouldn't matter more than any other players, I hope these videos grab the dev's attention because they sum up what many people have been saying.

    https://www.youtube.com/watch?v=yLUs..._channel=Rinon
    https://www.youtube.com/watch?v=Jvk6...=BraxophoneXIV
    I agree with these videos, replying here to show my support for them to bring back Noxious Gnash. Also... maybe bring back the names "Dreadwinder" and "Pit of Dread" too while you're at it? Vicewinder and Vicepit sounds really lame in comparison.

    Also gonna copy and paste my reply I made in another post about Viper's changes:
    I was really enjoying this job, it was simple and easy but there was still a little bit you could do to optimize, and now that's gone. I find it ridiculous the job has barely been out and they already did a rework like this. It feels insulting having my favorite job in Endwalker, Monk, have every step of it's 1-2-3 combo turn into leaden fist and now when I moved on and was enjoying Viper, they do this.
    (11)
    Last edited by DemiBajamut; 08-10-2024 at 09:35 AM.

  3. #3
    Player
    sqoops's Avatar
    Join Date
    Aug 2023
    Posts
    5
    Character
    Lia Leftbeef
    World
    Faerie
    Main Class
    Viper Lv 100
    I was expecting to hate the viper changes since I really liked managing Noxious Gnash, but honestly I think the job feels better to play and is just as fun without debuff management in most situations. My main gripe is that both the first and second hits of your filler combo just alternate between one and the other, which can feel a bit static. I think I'd like to see something like "Using Reaving Fangs gives two stacks of Honed Steel, consuming both stacks of Honed Steel gives one stack of Honed Reavers" just to spice up our filler rotation a bit (although I'm biased because I also really like monk and this would just make viper's filler more similar to monk's). I'd also like to see more ways to spend Rattling Coils added to give us more decisions to make about how to spend them, maybe something like a jumping attack with a long animation lock or a personal defensive that consumes a Rattling Coil but gives it back if you take damage, but that's probably something that would have to be added in a future expansion. Overall I still love viper, but I would like it even more if we had more meaningful decisions to make
    (2)

  4. #4
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by sqoops View Post
    I was expecting to hate the viper changes since I really liked managing Noxious Gnash, but honestly I think the job feels better to play and is just as fun without debuff management in most situations. My main gripe is that both the first and second hits of your filler combo just alternate between one and the other, which can feel a bit static. I think I'd like to see something like "Using Reaving Fangs gives two stacks of Honed Steel, consuming both stacks of Honed Steel gives one stack of Honed Reavers" just to spice up our filler rotation a bit (although I'm biased because I also really like monk and this would just make viper's filler more similar to monk's). I'd also like to see more ways to spend Rattling Coils added to give us more decisions to make about how to spend them, maybe something like a jumping attack with a long animation lock or a personal defensive that consumes a Rattling Coil but gives it back if you take damage, but that's probably something that would have to be added in a future expansion. Overall I still love viper, but I would like it even more if we had more meaningful decisions to make
    agreed. current iteration of Viper is a massive improvement over the old viper.
    (0)

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