
Originally Posted by
AllenThyl
Frontline is a time limited, objective based war game. I don't get why you think that the fact that there are better ways to play this mode is somehow detrimental to the "fun". The fun should be due to engagement in the mode itself, which again, has a clear goal. The other teams aren't just some bystanders, they are direct competition. Their goal is to win before you do, whatever it takes. And that should be your goal as well. If you aren't interested in competing against others, what are you even in Frontline for? Why is it, that whenever the term "fun" is thrown around in the context of Frontline, it always means stuff like "I just want to run around with my favorite class of the month and just do whatever I want with no regards to anyone or anything"? Why does "fun" never mean "actually competing to the best of everyone's ability in a competitive game mode"?
Or, "the rest of us", could actually sit down for a few minute and reflect on why "us" are even queuing for a competitive, objective based war game, when all the things that make up this game mode are not enjoyed in the first place. There are good reasons that real world militaries are organized the way they are, and the same reasons also apply to Frontline. Having a commander who has a solid grasp of strategy is better than having none, having subcommanders who take their teams to execute the objectives of the strategy is better than having none, and having players who follow and properly apply themselves is better than people running around like chicken and playing like chicken. But the fact that you are so proud of ignoring basically any and all commanders (which also means that you are likely ignoring every good callout), doesn't make your ignorance any more enlightened.