Quote Originally Posted by Supersnow845 View Post
Because your argument also works in reverse, why did I have to lose my main so people who like it now can have the job that now exists (especially when SGE is so similar to it)

The old healers were distinct, if you made a new job you couldn’t fit all the things people want back from them, what if they did make a new job that’s just “old SCH with a new name”, what about people who liked old AST.

If anything SGE and WHM can remain in their modern form (nobody misses old WHM) and revert SCH and AST,
It can, and I agree they shouldn't have. But I don't think two wrongs make a right, personally...

I also think these forum topics are a horrible thing to listen to. I don't think happy people are as likely to browse them. I'd prefer if instead of listening to any take on their forums, they did surveys targeted at current players (x% of their last dungeons being a role -> for that role) asking what /they/ want. Only 2-3%ish of a community has to love a job enough to main it for the job to be very successful, yet this community can easily show only that 80% of the community hates a job and wants to see it changed, which I think is a pointless metric. There's a lot of jobs for a reason. I think listening to the wrong people causes these changes to change in ways that ruined it for you to begin with, and I think listening to this will do the exact same, just to others... Is it our turn again, after?

Quote Originally Posted by Rein_eon_Osborne View Post
Here's the thing though. If such player can't handle their dps buttons, then they should focus on their primary job: healing. Fullstop. That's what they are there for. Stop thinking about wanting to dps - heal first, dps second. Bad healers CANNOT/WILL FAIL to fulfill this requirement. As it is now, 1 button spam does not stop people for being bad at their primary job or outright ignoring their 1 button dps. What makes one think a more complex (not MNK/BLM/PCT complexity mind you) damage options would prevent them from.... y'know... healing? An entirely different action vs dpsing?

Healers are in part judged by their damage, and with enrages etc... Simply put, your methodology would likely cut said bad healers out of expert dungeons, extremes, savages etc. Right now, since it's simple, even idiots like me can keep up healing those.

I am not saying we should be able to, as I said originally, maybe people like me shouldn't have a place in this game, smashing our silly little heads against content you people probably find laughably easy. Just sharing my perspective anyhow, unwelcome as it may be.

But raising the skill cap /does/ have a cost, people absolutely expect you to perform similarly than others, and raising the maximum does raise the expectation. I already get comments about that sort of thing sometimes as-is, so yeah, I'm not too eager for dumping more requirements on me...