Stop doing what? Playing the game? I'm tanking. It's my job. They're not being prevented from playing the game, they can leave if they don't want to be carried..Nothing 'unintended' about how tanks are designed. Your argument falls flat.


Yup.... Tanking.... Not DPSing and Killing a boss... But taking it's hit and survive them.
Not the same thing.
So it's not your role to take down the boss.
Really, i really hope it didn't take you long to process all this.... it would be a shame otherwise.
Last edited by Lorika; 08-06-2024 at 06:37 PM.
I do damage. Too bad if everyone else can't figure out how to not stand in the glowy spot or know what a stack marker is. If I want to burn down a boss solo, there's nothing anyone can do to stop me.


Then how about to reset and let thoses people the time to learn how the boss mechanics work instead of being an egoistic jerk?
Because this what this post is all about since the start, and your answer is just what many people was pointing out to be one of main the problem : a crappy attitude.
No, I don't think I will reset.Then how about to reset and let thoses people the time to learn how the boss mechanics work instead of being an egoistic jerk?
Because this what this post is all about since the start, and your answer is just what many people was pointing out to be one of main the problem : a crappy attitude.
What exactly is your problem? Please point where I was rude towards you, or do you just act this way with anyone that disagrees with you because unfortunately you have no argument against why should a player just give up ilbecause people are dead.
It is not the fault or the players that SE designs fights and classes in such a way where they can achieve certain things that should not be possible.
Fights should have enrage mechanics 100% but a player not giving up is not holding a group hostage.
Edit: Before you say something like the community should be willing to take the time to help others learn and improve. That is not the role of the community, community members can agree to do so, but not everyone has to agree to such standards. At face value all that happened was a pair of tanks just played out the fight. We going to really tell players it is not okay to try because x amount of people are dead or it would be quicker to reset it? Asking people to give just give up just does not sit well with others and some wish to see something to the end. Is this really wrong?
Last edited by Bobby66; 08-07-2024 at 03:20 AM.


Do you realize what you are saying?Edit: Before you say something like the community should be willing to take the time to help others learn and improve. That is not the role of the community, community members can agree to do so, but not everyone has to agree to such standards. At face value all that happened was a pair of tanks just played out the fight. We going to really tell players it is not okay to try because x amount of people are dead or it would be quicker to reset it? Asking people to give just give up just does not sit well with others and some wish to see something to the end. Is this really wrong?





It is because the needs of the entire team need to be considered and not just the desires of one or two people. If someone is new, they most likely need the practice to learn how to not die on the mechanics. Tanks that do this are denying them that ability. If there are a lot of wipes and the tank doesn't want to help instruct or be there supporting them figuring it out (which they're not required to do) then they can take a penalty and let the party get in a tank who will be what the party needs. If a tank wants to see something through to the end when they are alone, that is one thing. But in a team situation then the team as a whole needs to be considered.Edit: Before you say something like the community should be willing to take the time to help others learn and improve. That is not the role of the community, community members can agree to do so, but not everyone has to agree to such standards. At face value all that happened was a pair of tanks just played out the fight. We going to really tell players it is not okay to try because x amount of people are dead or it would be quicker to reset it? Asking people to give just give up just does not sit well with others and some wish to see something to the end. Is this really wrong?
The only thing the group "needs" is to clear. The tanks are doing just that.It is because the needs of the entire team need to be considered and not just the desires of one or two people. If someone is new, they most likely need the practice to learn how to not die on the mechanics. Tanks that do this are denying them that ability. If there are a lot of wipes and the tank doesn't want to help instruct or be there supporting them figuring it out (which they're not required to do) then they can take a penalty and let the party get in a tank who will be what the party needs. If a tank wants to see something through to the end when they are alone, that is one thing. But in a team situation then the team as a whole needs to be considered.
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Nothing 'unintended' about how tanks are designed. Your argument falls flat.
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