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  1. #121
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peptaru View Post
    What is the timer on foresight? What is the timer on aegis boon?
    Can you parry or block magical damage?
    Do you take damage from attacks blocked with aegis boon?
    How many parry/partial parry do you get without foresight? I hardly see any.... Idk why parry is referenced so often.
    I'd reference Vengeance way more often if trying to make the mitigation point.....
    The point is Both Aegis boon and foresight make dmg 0, but if a pld block an attack you see something like this. You partially block coincounters 10 ton swipe for 1567 dmg. You partially parry coincounters 10 ton swipe for 257 dmg. That's an big diffrence meaning that war has more hp can heal takes less dmg than pld and does dmg.

    So war does 2 of the same things pld can and does 1 of them better and then it has dps. War is DD/heal/dmg reduction tank while pld is Heal/slightly dmg reduction tank.
    (0)

  2. #122
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    @ Nullie

    Turning PLD into a better DD is NOT how to fix this.
    Where did I say they should be a dd? I never said they should be a tanking dd. I said they should be brought up to standards. I don't know how this can be done honestly without one class being placed in the same position. Believe me, I want paladins up there as well on the front. This is just a bad situation all around.
    (0)

  3. #123
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Another thought:

    Maybe WAR should lose Collusion (which doesn't seem in flavor at all).. and instead, gain an AOE provoke like War Drum.

    That coupled with a Rampage Attack nerf should do the trick.. WAR loses some DD strength when tanking but can still hold hate easily.

    I'll put a new list together in a moment...
    (0)

  4. #124
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Idc what anyone says but pld does need a dmg boost doing 20 dmg ws is retarded the eminty bonus from those ws don't help at all when you do 20 dmg ws.
    (0)

  5. #125
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zantetsuken View Post
    I'm building a party, there is a WAR and a PLD seeking... I could either invite the PLD, who will take slightly less curing to keep alive, or I could invite a WAR who will tank 90% as well, keep hate just as well and act as a full-fledged DD on top of it all. The only thing it will take is a few extra cures from a WHM to make up the difference.

    Why would I ever invite the PLD?
    So you agree that both should therefore be performing at similar capacities.
    Make PLD a better DD while tanking - A bad idea that just muddies the water between PLD and WAR. Jobs are supposed to stress differences in roles.
    I don't see how a guy with a sword and shield would ever get confused for a guy using a two-handed axe. Jobs are there to enhance roles, which has absolutely nothing to do with damage potential as damage potential relative to generated threat/enmity is part of tanking as well.
    Make WAR a worse DD while tanking - The most viable option. Force WAR to choose between being a DD or tank via their abilities. This is already part of WAR's current design. Many of their offensive abilities automatically remove their defensive abilities.
    This I can agree with. It should be a little more pronounced, though.
    Reducing Accuracy while tanking seems to be a perfectly reasonable fix for WAR. But if there is one thing I know, ppl hate all nerf with no benefit.
    It's less that and more people not trustful of how classes are balanced in FF games. Speaking for myself, acc was unbalanced in FFXI and I fear placing too much emphasis on it would create problems.
    Rampage: Increases your attack speed, but (significantly) reduces your attack power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.

    Berzerk: Increases your attack power and (significantly) reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.
    I guess that's better, but as I said, the roles should be separated in a more pronounced way. That's why I leaned towards stat scaling in stances.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #126
    Player
    zergasaur's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Kit Icarus
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Firon View Post
    People keep saying war Dps is not good but i haven't seen anyone dps on mrd normally. I would like see an mrd's parser on a Boss fight but it wont happen cause its either blm or mnk >_>
    Well it depends. War does more dmg in AE. Less on Single. But Even on single, War does a fairly descent amount. Not too far off from Mnk. Not to mention they have the best tanking ability atm.
    (0)

  7. #127
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    One way though which would be nice, though I doubt it could/would happen at this point. It could give both the option at playing different roles. Lower a warriors magic defense significantly while increasing a paladins. Wouldn't it be nice to where some Nm's/bosses have awesomely super duper magic attacks that rip through a warrior, while a paladin can resist and even block them with the shield and take much less damage? While on the flip side a warrior can be strong against physical nm's/bosses ect.

    Edit: This is not a suggestion. This is only an idea that I wish kind of would have happened.
    (0)
    Last edited by Nullie; 04-24-2012 at 08:26 AM.

  8. #128
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Holyomen View Post
    Give Paladin more HP than GLA.
    Make Holy Succor instant cast and cut the MP cost in half.
    Then give Paladin some serious Healing Potency gear and self Refresh.
    Problem solved.
    What this guy said.

    Make PLD such a great healer, similar to DNC, that he doesn't really require a WHM thus freeing up a spot for another DD in the party or letting a second WHM do DD. That way having a PLD in the party allows for more DPS, which will negate WAR's DD in comparison.

    Also, a PLD that can cure quickly and continuously will also be able to generate more enmity, again negating WAR's enmity abilities in comparison.

    One BIG advantage everyone seems to forget that PLD has over WAR is raise.
    Imagine this, the first party that defeats Garuda and the only one left alive is the tank.
    The chest appears but the 5 min clock starts till everyone is kicked out.
    If the tank is a PLD he can raise a WHM and start getting everyone up to claim their chest.
    If the tank is a WAR everyone is going to be grinding their microphone's in their teeth in utter disgust.
    (3)

  9. #129
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Holyomen View Post
    What this guy said.

    Make PLD such a great healer, similar to DNC, that he doesn't really require a WHM thus freeing up a spot for another DD in the party or letting a second WHM do DD. That way having a PLD in the party allows for more DPS, which will negate WAR's DD in comparison.

    Also, a PLD that can cure quickly and continuously will also be able to generate more enmity, again negating WAR's enmity abilities in comparison.

    One BIG advantage everyone seems to forget that PLD has over WAR is raise.
    Imagine this, the first party that defeats Garuda and the only one left alive is the tank.
    The chest appears but the 5 min clock starts till everyone is kicked out.
    If the tank is a PLD he can raise a WHM and start getting everyone up to claim their chest.
    If the tank is a WAR everyone is going to be grinding their microphone's in their teeth in utter disgust.
    What this guy said? You are what this guy said. You just quoted yourself there you know.

    Derp.
    (1)

  10. #130
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Changes:


    MRD:
    • Rampage: Increases your attack speed, but (significantly) reduces your attack power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.

    WAR:
    • Collusion Warmonger: Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies while lowering their critical attack rate.

    GLD:
    • Rage of Halone: Delivers a fivefold melee attack at low accuracy. Generates massive emnity when executed from behind. Combo bonus: Increased Accuracy
    • Ageis Boon: Blocks the next incoming physical or magic attack and grants HP in proportion to damage taken.
    (4)

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