Remind me of that 'many deaths of FFXIV' thread...If I had a [single unit of currency] for every time I’d seen one of these ‘gaMe dEaD’ threads I’d be the richest man in the world. Happens literally every expansion. and every time I end up posting in the thread saying ‘I’ve been seeing this same thread every expansion since like 3.0 lol’


MMOs are a dead genre.
No one is going to spend the millions of dollars to develop a new MMO when you can make a Gacha game and make enough money to fund multiple countries.
Notice how most of the new MMOs coming out are either Pay 2 Win Grind fests or stuck in eternal development like Ashes of Creation?
It's just the way it is now sadly.
The menacing aura of every Lalafell.




I deleted my post, I jumped the gun. I'm not sure of many very successful recent MMOs. Lost Ark did well but plummeted since.
I do think the height of MMOs is behind us.
Last edited by ZephyrMenodora; 08-06-2024 at 04:52 AM. Reason: Typo as usual
I think insolong as they treat MMO's like cash-cows with minimal effort and refusal to innovate from a safe design, the height of them is behind us. And let's be realistic that's likely the entire future of MMO's, so, you aren't wrong.
It does feel like the golden run of ARR to ShB is over. I'd like to be proved wrong but it feels like the writers have no idea what they're doing any more. We had the whole EW patch quest series to set something up, but that came to nothing, then Wuk shows up and DT just sort of happens, and maybe at the end of that we have something big on the horizon, but now I've lost faith that the writers are up to it. I sorta liked the first half, but DT undermined itself again and again with some really dumb moments, and some of it was just recycled story beats from the previous expansion. If they want to keep adding to such a long msq for another 10 years it needs to be really good. Otherwise, why see through such a long journey? It'll be sad if ffxiv goes from a game you play for the story, to a game you play in spite of the story. On another note - the slightly harder normal content is welcome (even though I always die in the new raids at some point!). The dungeons and raids are cool, but if fewer and fewer people even finish msq it'll be for nothing.
So I agree that maybe ffxiv needs a rest - do side expansions for ARR, HW, SB etc that new players can go straight into if they want, then in 5 years time.. have another calamity? Start something new?
Player
I've played since closed beta, champ. /pet
The join date you see is when I joined the forum, not the game. Since you don't know this, you haven't been around long enough to be taken seriously.
MMO aren't the golden eggs that it was 15 years ago.
I mean, look at the top 5 most played MMO :
1) WoW : 20 years old
2) FFXIV : 12 years old (counting 1.0)
3) BDO : 9 years old (KR release)
4) GW2 : 11 years old
5) ESO : 10 years old
MMO is almost a dead genre.
It's not worth develloping a new one (a lot of promising ones stopped their dev because nobody wanted to fund them anymore)
Why do you think the large majority of MMO players are grown adults?
The newer generations aren't interested in games like World of Warcraft, Final Fantasy XIV, ESO, Albion Online, Lost Ark etc.
They're interested in games like LoL, DoTA2, Valorant, CS:2, CoD: Warzone, Fortnite, Apex Legends, Overwatch etc.
You know... The games that get massive coverage on streaming services like Twitch.
MMO's are a boomer genre.
They appeal to the average adult who wants to come home from work, chill out and do whatever in game after putting the kids to bed.
Last edited by NightHour; 10-30-2024 at 06:03 PM.



There will definitely come a day when FF14 will need to go offline in favour of a new game. The question of course will be "are subscription based MMOs still viable?". I think SE really needs to carefully consider the loyalty of the FF14 (and to a lesser extent FF11) fanbases with how they proceed. What are the fans loyal to? What ways can they carry that loyalty over to a new world, story and characters? How much of the game mechanics do they have to carry over?
FF16 was definitely some kind of experiment, I think, to see what the devs at CS3 can do when not constrained by the limitations of FF14's decade old engine. It seems to have gone down pretty well, but is it on par with FF14's terms of popularity? Would people subscribe to a game like FF16? These are all important questions.
The status quo is easy to maintain. Evolution is hard.
Player


They literally just had a massive and ongoing graphics update. The playerbase is still massive and growing.
Just play a different MMO tbh. It is clearly no longer a game for you and that's okay.
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