Isn't... isn't this exactly why people aren't happy?? You're calling it a 'pale version' of SB so it's pretty clearly not the version everyone has been screaming for. I don't think you can pull out a core concept of the system and say we have it.
People have been crying for cards to have different effects. Squenix gave it to us. And people still aren't happy. That is the point I'm making. The cards are redundant and mostly useless. I'm with most other people in wishing for abilities that affect the cards. However, that was not what the majority were screaming for. They wanted unique effects.
Last edited by Ari_Calithiel; 08-05-2024 at 03:07 AM.
I agree I've seen more people ask for unique cards more than anything, but I feel that was under the assumption that it comes with the RNG and all the abilities to control it and affect the cards, because there doesn't seem to be much reason to have them if all the cards were either 'increase dps for melee' and 'increase dps for ranged'.People have been crying for cards to have different effects. Squenix gave it to us. And people still aren't happy. That is the point I'm making. The cards are redundant and mostly useless. I'm with most other people in wishing for abilities that affect the cards. However, that was not what the majority were screaming for. They wanted unique effects.
First off, assuming that the card rework would come with the extra bells and whistle that were not asked for is ridiculous. You don't get a hot fudge sundae with your burger if you don't order it. Why would Squenix go out of their way to give us things we did not claim to want?I agree I've seen more people ask for unique cards more than anything, but I feel that was under the assumption that it comes with the RNG and all the abilities to control it and affect the cards, because there doesn't seem to be much reason to have them if all the cards were either 'increase dps for melee' and 'increase dps for ranged'.
Secondly, no one has been able to put forth any cards that make sense other than all dps cards. The utility cards are silly. The healing cards are bloat. The way the combat works in FFXIV is burst windows every 2 minutes with mini burst every 1 minute. So dps cards worked the best with the way combat works in this game. Unless Squenix changes the flow of combat so we are not bound to the 2 minute window, any other iteration of cards will be pointless at best, useless at worst. And the current ones are pretty useless.
I'm not really sure what card effects you think they could give that wouldn't be terrible other than buffing the dps. I will go so far as to list ones I've seen.
Healing: bloat, we have so many tools
Mitigation: pretty unnecessary currently, completely useless once people have gear
Heal pot increase: we have synestry if we need it, otherwise it is for scholar spreadlo and we may or may not have a SCH co healer and may or may not have the card available when they need it
Move speed: but why? We have sprint plus nearly every job has some form of movement capabilities now.
Mana regen: lucid dreaming, super-ethers (1.8k mana potion), plus each healer has their own kit for managing mana. If you are still oom after using all of this, you are playing wrong
Haste: If you want to piss your dps off, sure. It will drift their abilities so it no longer lines up with the 2 minute window.
So I ask again, what other buffing effect is available that actually provides aid to your party 100% of the time? I guess if the cards became another way for us to dps, but then we aren't really a support healer the way we are touted to be.
Last edited by Ari_Calithiel; 08-05-2024 at 08:42 AM.
This, fair enough. I've underestimated their lack of care seeing as how bad their decisions have been this expac for a lot of jobs.First off, assuming that the card rework would come with the extra bells and whistle that were not asked for is ridiculous. You don't get a hot fudge sundae with your burger if you don't order it. Why would Squenix go out of their way to give us things we did not claim to want?
The effects on the non-dps cards themselves aren't really that useless imo, but it rarely feels like I get to make good use of them because I don't have any control over what cards are currently in my hand. We have no choice but to use or discard our entire hand every minute because of the way Draw works now.Secondly, no one has been able to put forth any cards that make sense other than all dps cards. The utility cards are silly.
Also I do in fact like movement speed up. It and cast time reduction cards instead would be wonderful to have over some of the others, maybe the mitigation and shield ones.
And yes, please. I've come to hate the 2 min meta and wish they'd get rid of every raid buff that's not BRD's constant 3 songs. I think it's getting in the way of many design choices they could be making.Unless Squenix changes the flow of combat so we are not bound to the 2 minute window, any other iteration of cards will be pointless at best, useless at worst. And the current ones are pretty useless.
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